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RealFlow | Maya

RealFlow for Maya: Fluids And More Inside Your Platform

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SKU: 15247

RealFlow | Maya gives you the best in fluid simulation and more, directly inside Autodesk Maya. Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials with an even easier and faster workflow. Achieve high-end GPU-accelerated simulations from inside the Maya interface. Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials without having to go back and forth between 3D platforms. The intuitive and interactive workflow with fewer clicks inside Maya will make your sim work more straightforward and enjoyable. RealFlow | Maya is compatible with Autodesk Maya 2017-2018 and provides integration with native Maya tools such as nParticles and MEL. You get impeccable RealFlow quality for your high-end small and medium-scale simulation projects from inside the Maya user interface.


  • More than Fluids - Built on RealFlow's Multi-physics Dyverso solver
  • Fast and Simple Workflow - All inside Autodesk Maya
  • Tight integration - Use native Maya tools combined with RealFlow
  • High Speed and Flexibility - GPU accelerated, supporting CUDA and OpenCL. Available for Windows, Linux, and macOS
  • Affordable - High-end simulations without the high-end price tag


Intuitive Workflow For A Great Simulation Experience
You only need a few clicks to get RealFlow | Maya running. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation
RealFlow | Maya is not just liquids, but also granulars, viscous, viscoelastic, rigid, and elastic materials. Most of these different types of substances are able to interact. Sand can be washed away by water, rigid bodies are trapped in heavy snow, cream floats on top of coffee. Your creativity is the limit
GPU-Powered Simulations
The entire range of fluids and materials is GPU-accelerated. You won't believe how fast fluid simulations can be with RealFlow | Maya. And the best thing is that you are not tied to a certain platform. With CUDA and OpenCL you are free to explore different technologies and protect your hardware investment
Ultra-Fast OPENVDB Mesh Engine
An artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. RealFlow |Maya meshes also store data like age or velocity for a perfect render experience. And weight maps allow for the creation of colorful mixing effects
Seamless Integration
With RealFlow | Maya, connectivity plugins are a thing of the past. Everything is based on an Alembic pipeline directly inside Maya. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines. Support for nParticles and even MEL included
Accurate Particle-Object Interaction
RealFlow | Maya works with all of Maya's internal object types including NURBS. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness
Forces And Falloffs
Forces are a key element in RealFlow |Maya and they are introduced through a wide variety of daemons. Many daemons can be controlled and limited with completely customizable falloffs to shape their behavior and scope. Typical examples are gravity, attraction or wind
Creative Tools
Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your fingertips
Initial States
Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectacular, but initial states are definitely one of the biggest time savers in RealFlow | Maya
Skinning Tool
This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies. But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects – and to explore new creative worlds with abstract shapes
Objects and Textures
Objects and textures work both ways in RealFlow | Maya. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object's surface



Installation Requirements

In order to work properly, your copy of RealFlow | Maya requires:



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