Maxwell 5 | Studio is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.
It is also useful as an MXS editing tool – an MXS file generated by any plug-in we currently offer can be imported into Maxwell 5 | Studio. For example if your scene is not rendering as intended, usually the most efficient way of seeing what is wrong is opening the MXS in Maxwell 5 | Studio and checking that the scene has been exported by the plug-in (cameras, materials, geometry, etc.).
Rendering in Maxwell is available for any 3D platform thanks to Maxwell 5 | Studio. You can export your models in any of the compatible formats, import them in Studio, and there adjust the cameras, assign and edit materials, set up the environment and lighting, and launch the render.
Forget endless test rendering and enjoy creative improvising on-the-fly. Improve your designs through lighting. Make lighting animations in an instant. Save time. Save time. And save time. And do it all from just one render. This is the power of the mighty Multilight.
New in Maxwell 5
New Multi-GPU engine
Fully rewritten MULTI-GPU engine provides more than 50x speed-up compared with a high-end CPU, preserving the Maxwell quality and delivering results in minutes or even seconds.
Cloud render service. Always ready for you.
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
Additive materials in GPU
Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
V-Ray scene import
Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio.
Improved interactivity and stability
Add more variability and realism to your scene by randomizing texture properties automatically across multiple objects or tiled surfaces.
Light groups (Multilight)
Lights can now be grouped and controlled like single emitters in the Multilight 'emixer'. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
Support for high-resolution (4K) screens in both Studio and Render
Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.
Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.
Maxwell 5 | Studio does not have any modeling tools so you have to first model your scene in another 3D application, then export it to any of the above formats. Import that geometry into Maxwell 5 | Studio where you can create, edit and apply materials, set up lights and cameras, and then finally send the scene to render. Additionally you can also open and edit existing MXS files, either created by Maxwell 5 | Studio or any Maxwell plugin.
Set attributes of objects (position, rotation, scale, pivot, smoothing, normals, etc.)
Apply textures using UV projectors
Create, edit and apply materials and lights
Visualize the 3D scene in OpenGL viewports
Create multiple cameras and adjust their position and parameters
Organize the scene objects into hierarchies of groups
Set Physical Sky options and see an interactive representation of the Sky settings in the OpenGL viewports
Fully customizable layout with the ability to save layouts
Libraries of preset geometry, scenes, materials and layouts
Fast interactive preview (Maxwell Fire) for interactively rendering your scene and displaying your changes in real time