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Training using VR is a revolutionary technological approach to training by which the user engages in a 3D simulated environment where he can interact with various elements mimicking a real life training.
Within the virtual environment, the trainees are guided throughout their training session as they examine, assess and evaluate the situation to lead them into taking the necessary steps to fulfill the goals of the training.
Training using VR enables the trainee to acquire new skills and improve his existing skills in a lifelike experience. Moreover, it has several additional advantages over conventional training, such as:
Creating the VR Training Experience
Simlab VR enables the training designer to implement actions and events into the environment. The actions and events systems allow the creation of interactive triggers which depending on the trainee's actions, can respond in various ways predetermined by the VR training designer.Simlab VR also greatly benefits from the Simlab mechanical simulation and animation tools, which can accurately simulate the functions of mechanical devices and bring rigid objects to life.
Once you have imported your 3D model to SimLab Composer, you can start by improving the scene using the material library, then you can capture scene states and create animation sequences through the animation and simulation workbenches. Finally, you can attach the generated attributes and behaviors to objects in the scene, which results in the creation of a sophisticated training experience.
Sharing and Viewing the Training
Once you have designed the training experience, you can share it with the trainees in multiple ways: you can either send a VR package file that the trainees can run using the Simlab VR viewer (a free tool by Simlab Soft), or share the training through local or private cloud servers that are accessible through the VR Viewer.
The VR Viewer allows the users to run the training session in VR or in desktop mode for testing purposes or in cases where a VR hardware setup is not available.
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