Overview
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Harmony is available in two versions, designed specifically to answer the needs of different types of clients.
Advanced |
Premium |
Harmony Advanced is designed for students, and professional animators and studios, it supports full traditional, paperless style animation. It also includes features for simple cut-out style animation. |
Harmony Premium allows for the creation of sophisticated cut-out rigs, very natural and realistic character movement plus unlimited special effects for any style of animation. Harmony Premium offers the widest range of end to end drawing, animation, rigging, compositing, sound editing features and more. |
Includes:
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Includes all features from Advanced, as well as:
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Drawing Engine & Tools
For any animated project style, from clean and precise solid vector lines to organic textured bitmap lines, Harmony offers any creator an unparalleled assortment of advanced drawing tools.
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Embracing All Styles of 2D Animation
Achieve any 2D animation style with Harmony’s advanced tools, built for industrial-grade performance.
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Compositing and Special Effects Polishing up your animation project can often be a challenge, especially when you need to wait for animation to be complete before sending it to post-production for effects. With Harmony's non-destructive pipeline, you can add Effects by attaching them directly onto your rigs whether or not you are working with puppets. Thanks to the Node View where everything you create in Harmony is represented by a Node, you can attach, erase, exchange, group, or modify any effect on any Node. Simply select your desired effect from the extensive Node Library and drag it over. Create groups of nodes as templates, save them to share with your team, and reuse them whenever you need them. In each Node, you can access a myriad of parameters making the possibilities practically limitless. Animate each parameter in time to show dynamic effects such as Light or Surface Shading, Particles, or Color Manipulation. Try our camera lens effects such as the new Bokeh Node which, with Harmony's Floating Point rendering system, will make your production more visually appealing than ever before with greater levels of quality. |
Color Management
When it comes time to Ink or Paint a multitude of assets for any project size, what you need is a system that will let you manage your color swatches and palettes effectively from a central place. Harmony allows you to create palettes populated with an unlimited number of swatches which can be vector or bitmap colors depending on your preference.
Each swatch is attributed a unique ID making it extremely easy to update or dynamically change for your animation and compositing needs. Want to change a character’s colors based on different lighting situations?
The colors on your already traditionally animated asset are not quite right? Harmony’s color management system will let you change those non-destructively in no time and share those changes across your entire production line.
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3D Integration
While Harmony is used to produce 2D animated content, it has a full 3D environment allowing you to manipulate your assets on all axes simultaneously. Its native camera can be placed and animated in 3D giving us a sense of depth, effortless parallax effects that are accurate and the ability to navigate around imported 3D objects.
Bring in FBX, OBJ or Alembic files from any 3D software and animate them alongside your 2D elements. Preview your render directly in Harmony’s Camera View (this feature requires Autodesk Maya). Once done export your asset or camera animations to your desired packages and enjoy the magic of integration!
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Sound editing It is often said that sound and music bring animation productions to life. In Harmony you don’t have to work in isolation. Bring in as many tracks as you need from any of the most widely used audio formats. Use audio to sync with your animated content but most importantly use voice tracks to lip-sync your characters. Harmony’s automated lip-synching technology will allow you to detect phonemes from any language, map your custom drawings to the track and voila! Re-versioning has never been easier and even manual synchronization is a walk in the park at any stage of your character’s animation process. |
Symmetry Drawing Guides Three symmetry drawing guides have been added to Harmony 24. Vertical Symmetry, Horizontal Symmetry and Dual Axis. When active, the symmetry guides mirror the strokes drawn by the artist by duplicating it on the other side of the guide. For example, using the Vertical Symmetry guide allows artists to quickly draw characters without having to draw both sides. |
Pencil Lines with Opacity The Pencil tool has been improved to support opacity variations on lines as they are drawn. Artists control the amount of transparency on lines by applying more or less pressure on their stylus, giving them more control over the look of their drawings. The resulting pencil lines have a more natural look, while still retaining the ability to be easily reshaped using the contour editor in the cleanup phase. |
New Brush Properties New properties have been added to the Brush tool to randomize the position of the brush tip when generating textured strokes. These properties will help improve the natural look of textured brushes and will open new artistic possibilities. Brushes that mimic soft brushes, sponges and air brushes will now be easier to create, as well as replicating brushes in from other drawing softwares. |
New Deformation Engine A new type of deformer has been added to Harmony 24 to provide higher quality and more predictable deformations. The new deformer engine produces better looking deformation, through better weight distribution of influence. Three types of manipulators are available to deform drawings points, bones and cages. Bones to control rigid parts, cages to enlarge areas and exert precise control, and points to transform flexible areas. All three types of manipulators can be used simultaneously on the same drawing. |
Node View Port Filtering Port names and filters can now be used in the Node view to simplify the node graph when applying effects to complex characters. This feature allows the user to name ports in the node graph then use filters downstream in order to request the image coming from those ports, instead of pulling a cable to access the image. |
Cryptomattes Cryptomattes are an essential part of modern production pipelines when rendered images need to be transferred between softwares. It allows to retain information about objects in the rendered scene for easier compositing process. Harmony now support reading EXR files with embedded crypto mattes (rendered by Maya, Blender or other DCC), as well as writing EXR files with embedded cryptomattes for use in the next stage in the production’s pipeline.
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Faster Loading, Display and Manipulation of 3D Models The technology used to load and display 3D models was completely overhauled to provide faster loading, display and manipulation of 3D models within Harmony. Large models that used to make Harmony crawl, can now be visualized and manipulated without any performance issues. |
Posing and Animating Characters Built with Deformation Rings Characters built with bone armatures can now be posed and animated in Harmony by manipulating their bones. Animated 3D characters can be used as is in final renders or as references for the artist to animate over more expressive or cartoonish animation. Drawing over 3D references is a common technique as it allows the artist more freedom in the acting, while keeping the drawings on models and with the proper proportions. |
Toon Shader A simple Toon Shader effect is now available to produce cartoonish renders of 3D models that blends in with the style of 2D animation. Artists can control the width of the line and the amount of color levels used in the render. Previously, external render engines needed to be used to produce this style. |
Drawing on Rotated Layers Drawing tools have been overhauled to allow artists to draw and modify drawings layers that have any orientation. Prior to this change, drawing tools would not work if the viewing angle was more than 5°. Now, drawing tools can be used on drawing layers regardless of the viewing angle, allowing artists to quickly sketch and add details without interruption and in context of the scene. |
Improved and Faster 3D Rendering Using External Applications Rendering of 3D models using external applications such as Maya is now faster and more efficient when working in Harmony. This has been achieved by improving the communication between Harmony and the external application. It is now also possible to cache and keep the rendered frames from the external application in the Harmony scene to prevent re-rendering already rendered frames. |
Rendering 3D Models through Blender Support for rendering 3D models through Blender has been added to Harmony, giving an alternative to Maya for studios. |
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