Overview
psd-manager gives you the combined power of render elements, anti-aliased object and material selections in every application that supports PSD files. The possibility to alter every aspect of your image for one or multiple objects and materials in post, will change the way you work. |
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Saving the rendered image as a layer in a PSD file is an easy task; PSD-Manager can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. No more trouble to compose dozens of render elements, because presets and automatic layer sorting make it a breaze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. But PSD-Manager doesn't stop there. What you really need during post production and for last minute changes are accurate anti-aliased selections/masks. That's why PSD-Manager allows you to add selections or layers for each object/material of your choice to the final PSD.
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Deep-Data Masks (MatteShooter) Hundreds of antialiased masks can be produced using little memory in record time. Simply impossible using render elements. You will have all the masks available you will ever need. Create masks from objects, material, 3ds max layers, named selection sets. Requires V-Ray or Scanline Renderer. Powered by deep data. |
Render Elements Output psd-manager allows you to output each render element in your scene as a single PSD layer (or channel). For each render element you can decide if it will be exported and how. |
V-Ray Support Direct access of V-Ray Framebuffer, Mask generaton from Deep Data, MultiMattes are split into multiple layers or channels and automatically named. Save VFB Color Corrections as Adjustment Layer (Next only), Save Raw and Denoised Render result. Presets for all render elements, Enable color corrections per element, Save extra channels such as Bloom & Glare, Light Selects and all other channels. |
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Adjustment Layers Work non-destructive and embed Gamma correction and V-Ray color corrections as adjustment layers. Only psd-manager can reproduce 3ds max Gamma correction exactly in dark tones using special constructed color profiles. Matching your framebuffer and allows working linear even in 8/16 bit PSDs. |
PSB (Large Document Format) For the most demanding projects psd-manager supports the PSB format. Allowing images beyond 30.000 pixels and several Gigabytes in size. Automatic switching to PSB ensures your image data will be saved even when you exceed the limits of the 'smaller' brother PSD. Files are fast to import in Photsohop, Affinity Photo, After Effects... |
Corona Support Built-in presets for all Corona render elements save time. Edit output options while your render is still ongoing. CMasking elements are split into multiple layers to be easy to load as selections in Photoshop and renamed automatically. |
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Scene Layers Output 3ds max layers can be used for quick and easy creation of masks. User friendly, since no IDs need to be assigned. Masks can be exported as layers (Alpha Matte, Luminance Matte, Render Cut-out) or channels. |
32-bit PSD (High Dynamic Range) Export high dynamic range images. Why start with another floating file format like OpenEXR if you will create a Photoshop document anyway? After Effects reads 32-bit PSD files fast and can even open them as a composition. |
Camera Export to After-Effects psd-manager embeds camera position, orientation and FOV for frames and fields. Use the included free After Effects plugin to create perfect matching animated cameras in your composition. Of course you can also import the psd-manager PSD sequences as an animated composition! |
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Unlimited Network Rendering Both network rendering and distributed rendering require no psd-manager license. So you can render PSD/PSB files as fast as possible. |
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