Textures allows you to easily build backgrounds, caustics, and surfaces including brick, granite, steel plates, wood grain, and cloth.
Tons of drag & drop presets
Noise map generators
FX Editor with custom interface
Mocha tracking & masking
Beat Reactor audio-driven animation
On-screen control widgets
Professionally designed factory installed presets
Integrated FX Browser
Integrated PixelChooser matte and masking system
Support for Adobe host native mask shapes
Integrated Mocha masking and planar tracking system
Integrated Beat Reactor for audio generated VFX
Hardware acceleration (OpenGL/OpenCL)
Multi-processor (SMP) and multi-core (CMP) support
The Continuum Textures Unit offers multi-host support with a single license.
Brick - The BCC Brick filter is a versatile generator of tiled surfaces with realistic texture and lighting controls. The bricks can act as a ﬁlter on a layer or generate a brick surface.
Caustics - The BCC Caustics ﬁlter can be used to simulate the effect of light refracting through a surface of water and projected onto a surface (like moving water ripple reﬂections on a pool bottom). You can use this ﬁlter to create many types of effects where rays emanate from a point and are reﬂected or refracted by a curved surface. For example, you could use this ﬁlter to generate:
Moving plasma ﬁelds
Smoky particle effects
Waves in a pool
Animating geometric patterns
Cloth - The BCC Cloth filter creates a texture resembling tightly-woven fabric. The cloth can act as a ﬁlter on a layer or generate a cloth surface.
Clouds - The BCC Clouds filter is a realistic clouds generator. The clouds can act as a ﬁlter on a layer or generate a sky with clouds and a horizon color. Three different types of clouds automatically animate using the Direction, Angle and Speed you set without using keyframes.
Fractal Noise - The BCC Fractal Noise creates a simulated marble texture. The texture can act as a ﬁlter on a layer or generate a marbled surface
Granite - The BCC Granite filter simulates the appearance of granite or another type of mottled stone. The granite can act as a ﬁlter on a layer or generate a stone surface.
Mixed Colors - The BCC Mixed Colors filter produces a color noise map. The color can act as a ﬁlter on a layer or generate a mixed color surface.
Noise Map 2 - The BCC Noise Map 2 filter uses a 3 dimensional Noise Map to generate auto-animating monochrome textures for use as backgrounds, mattes, or alternate sources to control other filters. The filter generates multiple layers of noise and superimposes them to produce the output texture. The biggest difference between Noise Map 2 and other noise map filters on the market is Noise Map 2’s ability to use an alternate layer or synthetic shape to modulate various aspects of the mapping. Pushing points around in the “Noise Space” based on modulation settings produces a lot of interesting textures.
Reptilian - The BCC Reptilian filter produces a texture resembling a scaly or spotted animal skin. The texture can act as a ﬁlter on a layer or generate a textured surface.
Rock - The BCC Rock filter is a realistic rock generator. The rock can act as a ﬁlter on a clip or layer or you can generate an opaque rock surface.
Stars - The BCC Stars filter is an auto-animated star generator which can composite stars over a sky color or an image layer. This ﬁlter provides control over the size, density, movement and color of the stars, and allows you to add galaxies. Stars can also use the alpha channel in any other layer as a map layer, allowing you to create skies in which stars ﬁll a pre-composed image or logo.
Steel Plate - The BCC Steel Plate filter creates a textured plate of steel generator. The steel can act as a ﬁlter on a layer or generate a steel surface.
Textures - The BCC Textures filter composites various textures to an image to create a professionally stylized look.
Veined Marble - The BCC Veined Marble filter is similar to BCC Granite, but produces a texture with more pronounced “veins” and offers more controls for customizing the effect. The texture can act as a ﬁlter on a layer or generate a veined marble surface.
Weave - The BCC Weave filter is similar to the BCC Cloth ﬁlter, but produces a texture resembling a much more loosely- woven fabric, such as burlap or gauze. The texture can act as a ﬁlter on a layer or generate a weaved surface.
Wood Grain - The BCC Wood Grain filter creates the appearance of a solid piece of wood. The wood can act as a ﬁlter on a layer or generate a wooden surface.
Wooden Planks - The BCC Wooden Planks filter simulates a surface covered in wooden boards, similar to a wood ﬂoor. The texture can act as a ﬁlter on a layer or generate a wooden floor surface.
In order to work properly, your copy of Textures requires Blackmagic Resolve, The Foundry Nuke, Apple Final Cut Pro X or:
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