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Work at the speed of 2D compositing—with 3D VFXFlame enables you to exceed client demands faster, whether it’s bringing a massive CG monster to the streets of NYC or adding digital makeup to the world’s next big music star. |
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Discover unique ways to isolate and modify objectsExtract mattes of the human body, head, and face with AI-powered tools for color adjustment, relighting, and beauty work. Isolate skies and salient objects quickly for grading and VFX jobs. |
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Create in a simple, task-based environmentEdit, composite, and color correct in one environment, without toggling between software. |
Human face extraction Extract mattes using machine learning with a new human-face region Semantic keyer. |
Semantic keyer for sky extraction Isolate skies with a single click to remove clouds, add treatments to sky backgrounds, and more. |
Human body and head extraction Isolate human bodies and heads for fast, iterative color grading and light FX treatments on shots. |
AI-powered salient keyer Identify and provide a matte for the most obvious object within a bounding box using object recognition tools. |
Z-depth map generator Machine learning for live-action, scene-depth reclamation. Color correct and apply effects based on camera distance. |
Human face normal map generator Use machine learning to generate 3D surface-orientation bump maps for color adjustment, relighting, and retouching. |
Next-generation automatic Camera motion MatchMove solver Enhanced Camera solver based on SFM (Structure from Motion) and Visual SLAM, with machine learning object detection. |
3D selective motion vector mode Feed CG-rendered or analyzed motion vectors directly into 3D selectives to combine with masks. |
3D compositing (Action) Combines the interactive speed of traditional 2D compositing and powerful 3D visual effects. |
PhysicalDefocus Try the GPU-accelerated rack defocus effect for Image, Action, and Batch. |
Cryptomatte render pass support Crypto object, asset, and materials are available in Flame and Flare without having to request re-rendering. |
Robust integrated finishing core toolset Apply color and effects in an integrated environment. Connects to Tangent colorist control panels. |
MasterGrade: Creative color tool Provides modes optimized to grade the 3 types of color spaces: video, logarithmic, and scene-linear. |
The Explorer Save and recall color grading and FX work in the Explorer, a dedicated grade bin and reference comparison area. |
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At a glance |
Tools for fast and interactive visual effects finishing and 3D compositing. |
A fully compatible creative assistant station for Flame in collaborative VFX workflows. |
A timeline-centric, fully compatible assistant station for Flame. |
Main Areas |
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MediaHub tab |
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Conform tab |
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Timeline tab |
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Batch tab |
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Effects tab |
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Complete Tools tab |
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Limited Tools tab |
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Main Components |
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GPU debayering |
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Video I/O |
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Archiving |
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Broadcast monitoring |
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Shotgun integration |
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Connected Conform workflow |
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Wire |
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Top areas views |
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Freeform |
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Desktop reels |
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Player |
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Source sequence |
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Triptych |
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Trim view |
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Full-screen |
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Media panel |
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Desktop |
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Libraries |
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Shared libraries |
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List view |
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Tiles view |
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Dual-panel view |
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Dual-monitor setup |
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Batch and Batch FX nodes |
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Image |
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Pybox |
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3D blur |
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Distort |
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Exposure |
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Gmask tracer |
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Keyer 3D |
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Lens distort |
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Motion convert |
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Substance noise |
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Substance splatter |
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Action tabs |
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All nodes |
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Matchbox |
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Lightbox |
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Objects |
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Surface |
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Maps |
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Relighting |
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Action nodes |
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Matchbox and Lightbox |
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Motion vectors map |
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Object ID map |
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Selective |
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Z-depth map |
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3D shape |
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Atomize |
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Deform mesh |
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Emissive map |
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Camera - fog/depth of field |
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GMask |
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GMask ellipse |
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GMask plane |
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Gmask rectangle |
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IBL |
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Import – Gmask |
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Import - SVG file |
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Normal map |
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Parallax map |
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Particle Animator |
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Particle Bouncer |
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Particle Generator |
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PBS Map |
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Perspective Surface |
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Planar Tracking |
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Position Map |
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Presets – Particles |
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Projector |
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Replica |
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Shader |
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Specular Map |
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Substance Materialize |
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Substance PBR |
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Substance Texture |
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UV map |
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Action outputs |
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3D motion |
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Albedo |
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Ambient occlusion |
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Background |
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Comp |
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Emissive |
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Gmask |
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Lens flare |
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Matte |
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Media matte |
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Motion vectors |
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Normals |
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Object ID |
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Occluder |
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Position |
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Projector matte |
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Reflection |
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Roughness |
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Shadows |
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Specular |
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UV |
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Z-Depth |
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Z-Depth HQ |
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Matchbox shaders |
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A2 beauty |
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Action lens flare selective |
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Blur 3D selective |
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Chromatic aberration 3D selective |
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Color correct 3D selective |
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Convolve |
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Dots 3D selective |
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Fog 3D selective |
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Exposure 3D selective |
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Glow 3D selective |
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Lens bokeh |
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Lens dirt |
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Lens optic |
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Lens refraction |
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Lens spatial |
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Light wrap |
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Light wrap selective |
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Light wrap 3D selective |
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Physical bokeh SFX |
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Physical bokeh 3D selective |
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Physical glare |
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Rays 3D selective |
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Ripple 3D selective |
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Stingray ambient occlusion |
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Stingray ambient occlusion SFX |
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Stingray bloom |
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Stingray bloom SFX |
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Stingray depth of field |
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Stingray depth of field SFX |
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Stingray lens effects |
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Stingray lens effects SFX |
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Stingray motion blur |
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Stingray motion blur SFX |
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Stingray reflections |
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Stingray reflections SFX |
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Twirl 3D selective |
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Washer |
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Linux-only features |
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DNxHD compressed intermediates |
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Background reactor |
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Unlimited hardware anti-aliasing |
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Dolby Vision |
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Dolby Vision |
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Explorer |
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Timeline FX |
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References |
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Filtering |
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