|
GPU-ACCELERATED Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. |
CORE PRODUCTION STRENGTH Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. |
PHOTOREALISM Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time. |
SHADING & TEXTURE Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. |
CHARACTER Every artist wants their renders to look great, but also need results quickly because faster rendering means more time to be creative and deliver client revisions. There are many amazing renderers out there that can bring your 3D creations to life, but only Redshift consistently delivers both breathtaking speed and remarkable imagery. |
INTEGRATIONS Redshift supports the industry’s most popular 3D applications, offering seamless integration into your production pipeline. Redshift standalone supports all integrations - you can jump between any of the supported applications without any additional cost for each integration (Maya, 3dsMax, Blender, Cinema 4D, Katana, Houdini, ZBrush). |
Redshift introduced additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets. Thanks to an updated Substance Node in Cinema 4D, the workflows between C4D and Redshift have been streamlined in Redshift. Simply import Substance materials in Redshift for C4D without the need for complex node setups. Additionally, we’re continuing our efforts towards enabling real-time workflows with Redshift RT, a Redshift render mode focused on using hardware-accelerated raytracing on capable graphics cards for interactive results and rendering scenes in real-time speeds.
Distorter Node The Distorter shader can be used to drive distortion of the UV space for a material according to texture or shader input. |
MatCap Shader Node Quickly create stylized, non-photo-real materials by mapping an image onto a mesh. |
Jitter Node Automatically apply color variation across a large number of objects with the same material applied. |
Out of core geometry and textures Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. |
Global Illumination Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI. |
World-leading performance Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer. |
Proxies The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. |
Transformation and deformation blur Redshift supports multi-step transformation blur and 2-step deformation blur. |
Volumetric rendering Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them. |
Hair rendering with ‘Min Pixel Width’ Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs. |
Tessellation and displacement Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control. |
Per-object flexibility Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility. |
Baking Redshift allows for any type of AOV data to be baked out from individual objects. |
Command-line rendering Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool. |
SDK A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info. |
Denoising AI-powered Denoising is a cheat-code for quicker renders, and Redshift offers three great solutions depending on your system and use case. |
Physically Based Materials Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine. |
Ray switches Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading. |
Hair shader Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls. |
Dedicated skin shaders Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin. |
Round corners Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia. |
Displacement mapping with ‘auto-bump’ Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes. |
No texturing limitations Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support. |
Powerful shading attributes Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility. |
Sprite node Render foliage and other opacity-cutout effects blazingly fast! |
Large variety of nodes Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others. |
Dome lights Efficiently light an entire scene using image-based environment textures. |
Mesh lights Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights. |
Volumetric lighting Redshift lights can affect atmospheric volumetric fogging for the popular 'God ray' effect. |
Physical sun and sky Natural-looking physical sun light and sky emulation. |
Physically correct lights Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'. |
Multiple camera lens types Fisheye, spherical, cylindrical cameras, lens distortion. |
VR Stereo Spherical rendering for VR applications. |
Physical lens effects Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field. |
Deep and Layered EXR support For 3d compositing and efficient management of AOVs. |
Many AOV Types Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more. |
Standard Surface Redshift’s Standard Surface offers incredible realism with intuitive controls. Create surfaces via simple, industry-standard parameters, and translate materials from other rendering systems with ease. |
Redshift CPU With the initial release of Redshift CPU, any Cinema 4D user can view, modify and build projects using Redshift - without the need for specialized graphics hardware or an extra subscription. Redshift CPU offers an interactive experience when developing the look of your project, and pixel-perfect compatibility with high-performance Redshift GPU rendering. |
Tile and Brick Shaders Lay bricks faster than any stone mason with Cinema 4D’s popular Tile and Brick Shaders. |
PRG Clear Sky The new PRG Clear Sky model allows artists to simulate gorgeous sunsets with Redshift’s improved Sun and Sky. |
Flakes Shader The new Flakes Shader generates voronoi- or dot- shaped flakes at random angles and surface depth to add the perfect detail and shine to your renders. |
You can now download Redshift for free and test it on your own computer with your own data before buying. It's a free download.
Sign up to get the latest on sales, new releases and more …