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This webinar will be covering the newest features that have been added to the most recent ZBrush. These will include an in depth understanding of how DynaMesh can be used for several modeling techniques. The webinar will also cover how to create various custom brushes to be used for sculpting. We will also take a look at how NoiseMaker can be used to create quick detail with just a few clicks of button. Finishing off the webinar we will take a look at how the BPR render system is used with Lighting and Material manipulation for that final image.
Paul Gaboury is Pixologic’s 3D Application Engineer who works with several studios such as Legacy Effects, Disney Animation, Bad Robot, Pixar etc on enhancing their digital sculpting pipeline using the leading industry application ZBrush. He is also involved with the development of ZBrush and working with artists around the world offering support. As part of the Pixologic team Paul will travel to various studios and schools giving demos on ZBrush to highlight the various new tools in ZBrush. Paul graduated with a BFA from the University of Bowling Green and was an extension student at Gnomon School of Visual Effects.
3D artists, jewelry designers, industrial designers
Taking a Closer Look into ZBrush4R3 from Novedge on Vimeo.
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