Join us for this webinar session to find out how V-Ray Next for Maya can boost your workflow and improve your rendering capabilities. You’ll discover how features such as the new Debug Shading mode can enhance your look development process, and explore how NVIDIA’s AI denoiser dramatically accelerates IPR render speeds in both the VFB and the viewport. You’ll also see how easy it is to create photorealistic hair using the new hair shader, reproduce PBR materials from software such as Substance Designer using V-Ray’s new Metalness parameter, or turn your scene into a 2D cartoon with the powerful new toon shader.
Anastasia Zhivaeva has a Master's degree in Architecture from the University of Architecture, Civil Engineering and Geodesy in Sofia. Before joining Chaos Group, she gained experience in the preservation of architectural heritage, interior design, and as a graphic designer. At Chaos Group, she has been actively working with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp and V-Ray for Rhino.