This session will explain how RailClone 4's artist-friendly approach to parametric modelling can help you to model sophisticated procedural objects - fast! We`ll start by exploring the benefits and techniques of RailClone`s node-based rulesets, which allow assets to be easily modified, adapted and reused. We then look at the different ways segments can be randomised, combined and deformed to create geometry that would be considerably more time-consuming using other techniques. By the end of this webinar, creating your own railings, balustrades, facades, floors, seating, brise soleils, ceilings, stairs, roads, bridges, and much more will be simple using RailClone`s easy-to-understand rule-based 1d and 2d arrays.
Paul Roberts joined iToo Software in 2013 as training manager. He is an experienced 3d environment artist and educator who has been working with 3ds Max for over 15 years as a 3D designer and lecturer for the games, product design, and visualization industries. iToo Software, founded in 1999 in Spain, is a 3D software development company, creators of the Forest Pack and RailClone plugins for Autodesk 3ds Max.
3DS Max users in VFX, games and Architectural industries who would like to understand the principles of RailClone and start using it in their day-to-day work.