On October 22nd, V-Ray for Maya’s official release was announced by Chaos Group. This release packs a powerful new set of features and optimizations focused on speeding up lighting, look development and rendering workflows. Join Chaos Group’s V-Ray Master Trainer Simeon Balabanov for a demonstration of what makes V-Ray 3.0 for Maya ready for battle. Through production-quality scenes he will present V-Ray 3.0 for Maya’s Faster Ray Tracing and Rendering Performance, the powerful new Progressive Image Sampler, the dramatically faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS) and the new VRaySkinMtl Shader, the new Phoenix FD Shaders with support for OpenVDB and Field3D. You will also learn about production focused tools like Max Ray Intensity, Probabilistic Light Sampling, Render Masks, the added OpenColorIO, GGX, OpenEXR 2.2, Ptex compatibility and the support for Bifrost and XGen Maya 2015.