Novedge: Why bring back the camera lucida now? Why design a new portable camera lucida?
Pablo Garcia: We came at this project from a few angles. We both work in a contemporary art and design world, where the relationship between technology and our craft is a necessary component of our work. We also have deep interests in the misunderstood or under-appreciated historical connections between art and technology. The computer and high tech tools are only the most recent developments in a long-standing dialogue between technology and art. But to have this conversation—to expose artists and designers to technology from the past—people have to have access to the tools from the past. It's one thing to read about a machine from 1800; a very different thing to use a machine from 1800. But the camera lucida, as important as it is to the history of art, is rare now. It's a vintage collectible, fetching $300-400 on eBay. This prevents the average art student from rolling up their sleeves and trying it out. So we set out to make an affordable—yet authentic—camera lucida.
We also have students who think drawing using mechanical or optical devices is "cheating." That the purity of drawing by eye is the most important thing. It ignores the long standing connection between art, science, and technology. Putting the NeoLucida in the hands of as many students as possible will hopefully foster an informed conversation about this "purity myth."
David Hockney's book Secret Knowledge generated an intense debate about the Old Masters and their access to optical tools to aid their art. Like our students, some very expert historians refuted the theory on the grounds of "cheating" or belittling the magical powers of art's greatest figures. While we are supporters of Hockney and his thesis based on personal experience, if we put the NeoLucida in a lot of hands, people can start to draw conclusions for themselves about how past artists used technology and how they may have seen the world.
All of these are motivations for bringing the camera lucida back. All in all, it's about empowering an entire community of artists, designers, scientists, makers, and students of all ages to investigate an new way of seeing. Even though that way of seeing is actually almost 200 years old.
Novedge: Who are some of the artists who have used such technology that have inspired you, or that inspire you at the moment?
Pablo Garcia: Any artist who used a camera lucida as part of their everyday practice is long dead. Some artists in recent years may have used one, but there isn't much record of it. Andy Warhol, in working on his pop icons of food used actual projectors—not a camera lucida, but a tracing method akin to the prismatic effects of the 200 year old tool. David Hockney used a camera lucida for his investigations into older drawing methods, but it isn't clear that he is using the camera lucida in his art practice.
From the past, I have seen wonderful examples of camera lucida drawings. The scientific illustrations of the early 19th century are particularly amazing, enabled by the copying potential of the camera lucida. James Audubon's son reduced his father's original gigantic bird illustrations to prepare a smaller version of Birds of America. I have also been a longtime admirer of archaeological renderings, like those by Frederick Catherwood. Super gorgeous details. And although speculative, the fine pencil work of Ingres and of Christen Købke are among the finest in the world (it is unclear whether they used a camera lucida, but there is evidence suggesting they did). To me, the master is Sir John Herschel. A famous astronomer, he was an outstanding art talent as well. He used his camera lucida to make renderings of his travels as he built observatories for King and Empire in the mid 1800s. I own two books of his drawings and treasure their amazing skill. See more about some historical examples on our NeoLucida page.
Novedge: Pablo, your work is a constant dialogue between the latest technologies and what we consider "classical" art. How did you become interested in this topic? What fascinates you about it?
Pablo Garcia: Part of this obsession perhaps comes from my age. I was born in an analog time, and it wasn't until college—when the World Wide Web debuted and email became a thing you had—that I was introduced to digital life. I was not an "early adopter" as some friends were. I didn't build my own computer or learn about coding at a young age. I drew with a pencil and if I wanted to make something, it was by hand. College and Grad School exposed me to digital tech and I became fascinated by the similarities and differences to older techniques; I was myself adjusting to new methods. I also have a deep fondness for learning about history. So maybe it's an inevitable collision to put the past and the present together.
Novedge: How does teaching inform your art practice and vice versa?
Pablo Garcia: There's no better way to learn than to teach. It keeps me fresh and near students and adults who are always making and thinking. It keeps me from stagnating and perpetually gives me fodder for new project ideas.
Novedge:How do Artists measure success?
Pablo Garcia: I have no idea. A runaway Kickstarter success is but a tiny confirmation that we have made something successful. I'll let you know if I ever feel complete success.
This release reimagins the bridge design workflow, in order to boost productivity. Thanks to simpler connected workflows with previously unavailable functionality and increased flexibility in using custom components, more complex pier and abutment layouts in the digital model are now possible.