Did you miss our latest Novedge Webinar on V-Ray 3.3 for Maya? This is your chance to explore the new amazing features. This free update of V-Ray 3.0 for Maya, is the equivalent of two service packs, boosting speed with 20-50% in most scenes. Check out final frame production rendering on the GPU with the updated V-Ray RT and the new, introduced in V-Ray for 3ds Max, Variance-based Adaptive Sampler with better noise detection and cleaner images. Yana Andreeva sure does a great job introducing the new additions: the added ray-traced rounded corners, stochastic flakes and tri-planar mapping, the new Sky Model and Aerial Perspective and the impressive, greatly upgraded V-Ray Clipper. Enjoy both the video and the subsequent Q & A.
Q: When am I going to need to increase the Max subdivs instead of lowering the Noise Threshold, and vice versa?
A: The easiest way to find out if you need to increase the Max subdivs or to lower the Noise Threshold is to add a Sample Rate render element. And there are just two simple rules:
1) If the Sample Rate shows blue in the noisy areas – lower noise threshold
2) If the Sample Rate shows red in the noisy areas – raise max AA subdivs
Q: When you showed the LC scene and then showed the final render. Was the final yield rendered only LC ? If so was the Primary and Secondary? Otherwise what was the setting? BF + LC or LC + BF?
A: For demonstration purpose I have just rendered the LC to compare the render times. The settings for the final render, which I showed at the end, are BF + LC.
Q: What is the model of the GPU that you are using for this demonstration? Do you have a model to recommend?
A: For this Novedge Webinar I was using NVIDIA Tesla K40 .
Q: As Chaos releases a major update, like in this case, it might be helpful to have a few scenes, with use case notes, or videos. Any plans?
A: Yes. We are planning on something like that. Stay tuned.
Q: Can I do to UV Baking with triplane?
A: Yes, you can.
Q: Is it possible to import a 3ds Max scene with texture maps and the result of procedural nodes of 3ds Max such as BerconMaps, with Scene Manager?
A: You can render everything supported by the vrscene. If you use V-Ray maps in 3ds Max everything will look the same. If you use native Max textures, you can get some differences when you render it in Maya.
Q: Does Random by ID have to be applied in a single mesh containing all other objects? Or all objects can extra in a Maya group?
A: You can use the Random by ID when you have different objects which share the same material. It doesn’t matter if they are in a group or not.
Q: I used to use image sampler pass in order to optimize renders. Do we not need to do this at all anymore with the new auto sampler renderer?
A: You can still use the Sample Rate render element in order to optimize your render time and quality. (See the answer of the first question above)