Novedge Webinar #191: Introducing V Ray 3.3 for Maya – Q & A with Yana Andreeva.
March 22, 20163 min read
Did you miss our latest Novedge Webinar on V-Ray 3.3 for Maya? This is your chance to explore the new amazing features. This free update of V-Ray 3.0 for Maya, is the equivalent of two service packs, boosting speed with 20-50% in most scenes. Check out final frame production rendering on the GPU with the updated V-Ray RT and the new, introduced in V-Ray for 3ds Max, Variance-based Adaptive Sampler with better noise detection and cleaner images. Yana Andreeva sure does a great job introducing the new additions: the added ray-traced rounded corners, stochastic flakes and tri-planar mapping, the new Sky Model and Aerial Perspective and the impressive, greatly upgraded V-Ray Clipper. Enjoy both the video and the subsequent Q & A.
Q:When am I going to need to increase the Max subdivs instead of lowering the Noise Threshold, and vice versa?
A: The easiest way to find out if you need to increase the Max subdivs or to lower the Noise Threshold is to add a Sample Rate render element. And there are just two simple rules:
1) If the Sample Rate shows blue in the noisy areas – lower noise threshold 2) If the Sample Rate shows red in the noisy areas – raise max AA subdivs
Q: When you showed the LC scene and then showed the final render. Was the final yield rendered only LC ? If so was the Primary and Secondary? Otherwise what was the setting? BF + LC or LC + BF?
A: For demonstration purpose I have just rendered the LC to compare the render times. The settings for the final render, which I showed at the end, are BF + LC.
Q: What is the model of the GPU that you are using for this demonstration? Do you have a model to recommend?
A: For this Novedge Webinar I was using NVIDIA Tesla K40 .
Q: As Chaos releases a major update, like in this case, it might be helpful to have a few scenes, with use case notes, or videos. Any plans?
A: Yes. We are planning on something like that. Stay tuned.
Q: Can I do to UV Baking with triplane?
A: Yes, you can.
Q: Is it possible to import a 3ds Max scene with texture maps and the result of procedural nodes of 3ds Max such as BerconMaps, with Scene Manager?
A: You can render everything supported by the vrscene. If you use V-Ray maps in 3ds Max everything will look the same. If you use native Max textures, you can get some differences when you render it in Maya.
Q: Does Random by ID have to be applied in a single mesh containing all other objects? Or all objects can extra in a Maya group?
A: You can use the Random by ID when you have different objects which share the same material. It doesn’t matter if they are in a group or not.
Q: I used to use image sampler pass in order to optimize renders. Do we not need to do this at all anymore with the new auto sampler renderer?
A: You can still use the Sample Rate render element in order to optimize your render time and quality. (See the answer of the first question above)
That's all folks! Thank you Yana for another great presentation and for sticking around for the Q & A. To watch Yana Andreeva's previous Webinar on V-Ray for 3dsMax and VR Rendering click here.
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