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Mike Borzage
May 04, 2026 2 min read

Exporting maps with the correct bit-depth is the difference between crisp detail and banding or shading artifacts. Here’s a practical breakdown for choosing 8/16/32-bit from ZBrush and setting up clean exports for games and VFX.
When to use each bit-depth
Core ZBrush setup
Displacement export (recommended 32-bit EXR)
Normal map export (generally 8-bit)
Grayscale maps and color management
Validation checklist
Pro tip: keep a small “map matrix” per project that states file format, bit-depth, color space, flips, and padding. It prevents guesswork and speeds handoffs.
Need ZBrush, renderers, or pipeline add-ons? Explore licensing and bundles at NOVEDGE. For Maxon ZBrush options and expert guidance, talk to the NOVEDGE team—their specialists can help you align bit-depth and format choices with your target engine or renderer.
You can find all the ZBrush products on the NOVEDGE web site at this page.

May 04, 2026 2 min read
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