Use Project History to surgically revert parts of your sculpt or polypaint without rolling back your entire session.
When this shines
- Fixing over-smoothed forms while keeping fresh detail elsewhere.
- Restoring crisp edges or panel lines after broad edits.
- Rolling back only a face, hand, or accessory instead of the whole model.
- Recovering polypaint in targeted areas following color tests.
- Comparing and blending earlier design decisions non-destructively.
Core workflow
- Prepare history
- Sculpt normally with Undo History enabled (default).
- Scrub the Undo bar to the earlier state you want to recall.
- Ctrl+click the desired tick on the Undo bar to set it as the History Target (the tick turns white).
- Return to now
- Scrub back to your current/latest state.
- Revert locally with a brush
- Select the HistoryRecall brush (Brush palette > HistoryRecall).
- Paint over areas you want to restore; the brush pulls geometry and/or polypaint from the anchored state.
- Use masks to confine the effect, and adjust ZIntensity/RGB Intensity for subtle blends.
- Revert broadly with a command
- Optionally mask areas to protect, or hide geometry you don’t want affected.
- Go to Tool > SubTool > Project > Project History to project the anchored state onto visible/unmasked areas.
- Include color when needed
- Enable Colorize on the SubTool and turn on RGB if you want polypaint projected as well.
Pro tips and caveats
- Topology changes: Project History works even if topology changed (Dynamesh/ZRemesh), but you’ll get cleaner results by subdividing to similar density first.
- Masks and visibility: Both HistoryRecall and Project History respect masks and hidden polygons—use this to isolate tricky areas.
- Projection hygiene: If you see artifacts, relax the surface slightly, inflate by a small amount, or project in stages from low to high subdivision levels.
- Performance: Hide other SubTools to speed up projection and reduce visual clutter.
- Compare rapidly: Reassign the History Target at any time by Ctrl+clicking a different undo tick—great for A/B testing.
- Keep files lean: Before archiving, click DelUH on the Undo bar to remove stored history and reduce file size.
- Layers vs. History: Use Layers for planned variations; use Project History for surgical rollbacks and quick recoveries.
- Sculptris Pro: Disable it before projecting to avoid unpredictable tessellation during recall.
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