Create clean, production-ready panels fast by combining SliceCurve for precise polygroup cuts and Groups Split to convert those polygroups into individual SubTools. It’s a repeatable, non-destructive workflow that’s ideal for hard-surface concepts, mech suits, and hardshell props. For licenses, upgrades, and expert advice, check out NOVEDGE at novedge.com.
Why this workflow
- Speed: Sketch panel lines directly on the mesh without leaving ZBrush.
- Control: Crisp polygroups define borders for thickness, bevels, and creasing.
- Scalability: Instantly split panels into separate SubTools for independent detailing and materials.
Step-by-step
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Prep
- Work at the lowest subdivision level to avoid breaking subd history. If needed, Tool > Geometry > Del Lower.
- Duplicate the SubTool as a safety copy (SubTool > Duplicate).
- Enable PolyFrame (Shift+F) so you can see resulting polygroups clearly.
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Slice clean polygroups
- Hold Ctrl+Shift and select SliceCurve from the selection brushes.
- Draw your slice line; tap Alt while drawing to insert a hard corner; press Space to reposition the curve before releasing.
- Use visibility to your advantage: hide areas you don’t want affected; SliceCurve only operates on visible polygons.
- After each cut, verify new polygroups formed along the slice.
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Refine borders
- Polish by Features (Deformation > Polish By Features) to even panel edges while preserving corners.
- If you plan to subdivide later, set Crease PG (Geometry > Crease > Crease PG) to keep borders sharp.
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Split into panel-ready pieces
- Tool > SubTool > Split > Groups Split converts each polygroup into its own SubTool.
- Rename SubTools logically for downstream work (materials, UVs, export).
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Add thickness and bevels (optional but recommended)
- Panel Loops: Geometry > EdgeLoop > Panel Loops. Start with: Bevel 10–20, Elevation 0, Thickness 0.5–2 (scale-dependent), Double ON if you want a closed shell.
- For a subdivision-friendly look: Crease PG, enable Dynamic Subdiv (D), and adjust SmoothSubdiv 2–3.
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Retopology polish (optional)
- ZRemesher with KeepGroups ON and SmoothGroups at 0–2 for cleaner, even quads around panel borders.
- Reapply Panel Loops if you remesh and need new thickness.
Pro tips
- Symmetry: For symmetrical assets, slice one side then SubTool > Geometry > Modify Topology > Mirror And Weld.
- Hard-surface pairing: After slicing, HPolish or TrimDynamic at low ZIntensity to plane panels before splitting.
- Mask by PolyGroup lets you isolate and protect neighboring panels while sculpting details.
- When exporting, keep polygroups as material IDs via FBX for DCC round-trips.
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