Edit posed characters as if they were still in a perfect T‑pose by leveraging Poseable Symmetry. It lets you sculpt, paint, mask, and even transform across true topological pairs—great for late-stage tweaks without unposing.
Quick setup
- Start from a mesh that was originally symmetrical before posing. Vertex order must be unchanged (no added/removed points).
- Transform > Activate Symmetry (X is most common). Enable Local Symmetry if your model is off the world origin.
- Enable Transform > Use Poseable Symmetry to compute topological pairs on the posed mesh.
Core workflow
- Sculpt: Any brush strokes apply to the matched side even if the points aren’t mirrored in space.
- Polypaint: Color updates respect topology pairs for consistent makeup, tattoos, or wear patterns.
- Masking: Create mirrored masks on complex poses for controlled deformations or surface effects.
- Gizmo/Transpose: With symmetry active, transforms mirror to the paired side for proportional edits.
Pro tips for reliability
- Freeze topology: Avoid DynaMesh, Sculptris Pro, or boolean operations after posing; these change vertex order and break poseable mapping.
- Check subdivision parity: Poseable Symmetry works best when the same subdivision levels exist as when the model was still symmetrical.
- Anchor your pivot: Use Local Symmetry or set a custom pivot near the torso to improve pairing on extreme poses.
- Split complexity: For characters with armor/clothing, run poseable symmetry per SubTool to improve matching accuracy.
Common fixes
- If strokes don’t mirror, toggle Use Poseable Symmetry off/on and reselect the correct axis.
- Minor mismatches often stem from small vertex count changes—revert to a pre-pose duplicate, then re-pose with Transpose Master.
- For stubborn areas (fingers, ears), isolate the SubTool, enable symmetry, and nudge with Move Topological to confirm pairing.
Smart pipelines
- Bank a clean, unposed duplicate SubTool as a recovery source for Project All or re-posing via ZPlugin > Transpose Master.
- Use layers: Perform symmetrical cleanups on a new Layer so you can dial intensity or revert if a pairing isn’t perfect.
- Finalize with Mirror and Weld only when you truly need geometric mirroring (this breaks the initial pose).
When to use it
- Late-stage facial balance on a tilted head.
- Matching folds or armor edgewear across asymmetrically posed limbs.
- Quick polish passes before baking maps for games or lookdev.
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