Need to reposition an entire character with props or align multiple parts quickly? Use Gizmo 3D to transform multiple SubTools in one pass and keep your scene tidy and consistent.
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Fast group transforms with Folders:
- Place related SubTools into a Folder in the SubTool palette.
- Open the Folder menu and choose Transpose Set. ZBrush creates a temporary group mesh.
- Press W (Gizmo 3D), then Move/Scale/Rotate the whole set as one.
- Click Accept to apply the transform back to all SubTools non-destructively.
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Scene-wide edits with Transpose Master:
- Go to Zplugin > Transpose Master > TPoseMesh to generate a proxy of all visible SubTools.
- Use Gizmo 3D (W) to position, reorient, or uniformly scale the entire character and accessories.
- When done, click TPose > SubT to transfer the transform back to the original SubTools, preserving subdivision levels, polypaint, and layers.
Precision and control with Gizmo 3D:
- Set a custom pivot: drag the Gizmo’s center to a meaningful location (joint, hinge, contact point). Alt-drag to temporarily pick a surface point as a pivot.
- Align fast: click the Gizmo gear icon and use Center To Mesh, Align To World, or Reset Orientation for predictable transforms.
- Constrain with Shift: hold Shift during rotation to snap in clean increments (ideal for hard-surface assemblies).
- Mask to isolate: anything masked won’t move. Ctrl+drag on empty canvas to clear all masks across SubTools before a global transform.
Workflow tips that save time:
- Work with visible sets: hide unneeded SubTools to keep the proxy light and transforms responsive.
- Use Local Symmetry when posing off-center parts to maintain mirrored behavior around each SubTool’s local pivot.
- Store a Layer or Morph Target before big moves so you can blend back if needed.
- Combine folder-based Transpose Set for parts of a model with Transpose Master for the whole character—both workflows complement each other.
Troubleshooting:
- Unexpected parts not moving? They may be masked or hidden. Clear masks and ensure they’re visible before generating the proxy.
- Pivot feels “off”? Use the Gizmo gear menu > Reset Pivot, then Center To Mesh and Align To World. For joints, manually place the pivot at the rotation center first.
- Scale inconsistencies after import/export? Normalize with caution (Tool > Deformation > Unify) on a duplicate, or use consistent unit scale across apps before multi-part transforms.
Keep your projects efficient by mastering multi-SubTool transforms with Gizmo 3D. For ZBrush, add-ons, and pro workflow gear, explore NOVEDGE. If you’re upgrading your pipeline or outfitting a team, the experts at NOVEDGE can help you choose the right ZBrush licenses and compatible hardware for a smooth, production-ready setup.






