"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
November 14, 2024 2 min read
When it comes to preparing your intricate ZBrush models for animation, ensuring a seamless workflow between ZBrush and your animation software of choice is crucial. Exporting models effectively can be a game-changer, saving time and preserving the details that bring your creations to life. Here are some essential tips to consider when exporting your ZBrush models for animation:
GoZ is a powerful feature that allows you to transfer models between ZBrush and supported applications like Maya, 3ds Max, and Cinema 4D with a single click. GoZ automates the preparation and export process, ensuring that your models maintain their quality and details across platforms. For more information, visit NOVEDGE.
Before exporting, use ZRemesher to create a clean topology with evenly distributed polygons. This step is vital for animation as it allows for smooth deformations and reduces computational load. Remember to consider the complexity of your model and the requirements of your animation software.
Ensure your model is exported with the correct scale to match the units used in your animation software. ZBrush uses its own unit system, so check and adjust the scale settings in the export options. Consistent scaling avoids unnecessary adjustments later in your workflow.
Polygroups in ZBrush can be exported as selection sets or material groups in other applications. This feature is beneficial for rigging and setting up animations, as it allows you to easily select parts of your model. Use the Export SubGroups option in ZBrush to maintain these groups.
Proper UV mapping is essential for applying textures accurately in animation software. Use the UV Master plugin in ZBrush to generate UV maps efficiently. If your animation project requires detailed textures, make sure to check the UV layout before exporting.
Generate and export normal, displacement, and texture maps from ZBrush to capture the intricate details of your sculpt. These maps can be applied in your animation software to enhance the visual quality of your model without increasing polygon count. For an extensive range of ZBrush resources, consider exploring NOVEDGE.
By following these guidelines, you can ensure that your ZBrush models are ready for a smooth transition into the animation stage, retaining the artistic integrity and detail that make them stand out. Whether you are working on a single character or a complex scene, proper export practices are the key to efficient animation workflows.
You can find all the ZBrush products on the NOVEDGE web site at this page.
November 15, 2024 4 min read
Read MoreNovember 14, 2024 2 min read
Read MoreNovember 14, 2024 2 min read
Read MoreSign up to get the latest on sales, new releases and more …