"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
September 29, 2024 2 min read
In today's tip, we are focusing on the essential process of baking and exporting normal maps in ZBrush. Normal maps are crucial for adding intricate details to your models without increasing the polygon count. This technique is widely used in game development and animation to optimize performance while maintaining high-quality visuals.
Here are the steps to bake and export normal maps in ZBrush:
By following these steps, you can efficiently bake and export normal maps, enhancing the quality of your models without compromising on performance. This technique is particularly valuable when integrating ZBrush with other 3D software. For more advanced tips and tutorials, consider exploring resources from NOVEDGE.
You can find all the ZBrush products on the NOVEDGE web site at this page.
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