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V-Ray Tip: V-Ray MultiMatte: Compact RGB ID Masks for Precise Compositing

February 20, 2026 2 min read

V-Ray Tip: V-Ray MultiMatte: Compact RGB ID Masks for Precise Compositing

Use the V-Ray MultiMatte render element to generate clean, lightweight RGB masks for precise compositing without bloating your EXRs.

  • When to choose MultiMatte:
    • Best for a small, known set of IDs (fast and compact).
    • Ideal for advertising, product, archviz, and shots with locked asset lists.
    • Prefer Cryptomatte for high asset counts or frequent revisions; stick with MultiMatte for minimal storage and deterministic ID control.
  • Setup steps (any DCC with V-Ray):
    • Assign unique Object IDs or Material IDs to assets you plan to isolate.
    • Add a MultiMatte render element. Choose the ID type (Object or Material) and map up to three IDs into the R, G, and B slots.
    • Create multiple MultiMatte elements if you need more than three masks.
    • Name elements clearly (e.g., MM_Obj_A_Red, MM_Mat_Glass_Blue) to keep comp organized.
  • Anti-aliasing and edge quality:
    • Enable “Consider for Anti-Aliasing” (or equivalent) so matte edges match the beauty pass.
    • Use the same image sampler settings as the beauty; mismatched AA causes haloing in comp.
    • Avoid clamping on matte passes; clamping can alter edge precision.
  • Denoiser and color management:
    • Do not denoise ID mattes. If your DCC offers “Denoise render elements,” disable it for MultiMatte to keep masks crisp.
    • Save MultiMatte to 16/32-bit EXR as non-color data. In comp apps, flag them as “data” (no color transform/OCIO).
    • Keep your beauty in ACEScg/linear, but treat mattes as utility channels to avoid gamma shifts.
  • Compositing workflow tips:
    • Extract R, G, or B as individual mattes; optionally invert for quick isolation.
    • Use mattes to drive targeted corrections (hue, levels, relighting) while preserving global grading.
    • For semi-transparent objects, prefer Material ID (often more predictable through glass) and validate edges.
  • Organization and scalability:
    • Reserve color channels per department or asset type (e.g., R for architecture, G for props, B for foliage).
    • Document ID assignments in your shot spreadsheet; consistency prevents conflicts between episodes/shots.
    • If assets share a material but need separate mattes, switch to Object IDs or split materials logically.
  • Troubleshooting quick checks:
    • Aliased or fringing edges: verify AA settings on the element and sampler thresholds.
    • Wrong mask: confirm ID type matches what you assigned (Object vs Material ID).
    • Missing transparency detail: check if “Affect channels” settings on materials/lights are interfering; test with Material IDs.

Pro tip: Pair a compact set of MultiMattes with a single Cryptomatte for safety. You’ll keep EXR size small while retaining last‑minute flexibility.

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