V-Ray Tip: V-Ray Edge-Preserving (Bilateral) Denoising Workflow

February 28, 2026 2 min read

V-Ray Tip: V-Ray Edge-Preserving (Bilateral) Denoising Workflow

Preserve hard edges and fine detail while cleaning noise by using an edge-aware (bilateral-style) denoising workflow in V-Ray.

Why it matters:

  • Bilateral-style denoising smooths noise within surfaces but resists blurring across edges, keeping bevels, chamfers, text, and masks crisp.
  • Minimizes halos, texture washout, and “plastic” surfaces often caused by aggressive, non–edge-aware smoothing.

When to prefer bilateral/edge-preserving denoising:

  • Product and automotive shots with tight highlight transitions.
  • Archviz scenes with CAD-sharp geometry and thin mullions.
  • Lookdev with decals, labels, and micro-embossing you don’t want softened.
  • Comps that rely on precise masks (Cryptomatte/Material ID) and clean linework.

Recommended V-Ray setup:

  • Add VRayDenoiser as a Render Element. Enable and output the “Denoiser” result alongside the Beauty.
  • Include Albedo and Normal render elements. Feature-guided denoisers leverage these passes to better protect edges and materials.
  • Engine choice:
    • Intel Open Image Denoise (OIDN): strong detail retention for finals.
    • NVIDIA AI Denoiser: excellent for interactive lookdev; verify finals for temporal stability.
    • V-Ray Default: predictable, tuneable radius/strength behavior.
  • Starting points (refine per scene):
    • Strength: 0.5–0.7 to avoid over-smoothing.
    • Radius: 4–8 px to limit cross-edge bleed on thin details.
    • Use Denoiser Blend (60–85%) to keep microdetail in metals, fabrics, and skin pores.

Edge protection tactics:

  • Keep feature passes clean: clamp fireflies (Max Ray Intensity or highlight clamp) before denoising to prevent haloing around hot pixels.
  • Prefer physically plausible exposure and balanced light intensities over post gain; better SNR means less aggressive denoising.
  • If your comp tool provides a bilateral filter, apply it gently to residual noise on targeted AOVs (e.g., Raw Reflection), guided by Albedo/Normal to constrain smoothing inside material boundaries.
  • Avoid denoising technical passes (Z-Depth, Cryptomatte, Object/Material IDs); keep them pristine for compositing accuracy.

Animation considerations:

  • Use a consistent noise seed and a slightly higher sample floor (lower noise threshold) to reduce temporal flicker prior to denoising.
  • Test 30–50 frame snippets; watch for edge “breathing.” If visible, reduce radius and blend the denoiser less.

Workflow tips:

  • Iterate with region renders and the VFB History A/B compare to fine-tune denoiser radius/strength quickly.
  • Deliver 16-bit or 32-bit EXR with all relevant AOVs to maximize denoiser and comp latitude.
  • Combine a mild bilateral pass with subtle sharpening in the VFB stack or in comp to restore micro-contrast without ringing.

Pro move: run a mild bilateral-style cleanup on specular-heavy AOVs only, then reassemble the Beauty. This often yields crisper edges than denoising the full Beauty alone.

Need the latest V-Ray and add-ons? Get reliable licensing, renewals, and expert advice from NOVEDGE. Explore Chaos offerings and V-Ray options at NOVEDGE’s Chaos collection, or reach out to the NOVEDGE team for tailored guidance.



You can find all the V-Ray products on the NOVEDGE web site at this page.







Also in Design News

Subscribe

How can I assist you?