Use the V-Ray camera rollout to create physically plausible depth of field and lens bokeh that matches real glass—fast to iterate, consistent to art-direct, and production reliable. If you need licenses, plug-ins, or workflow advice, connect with NOVEDGE.
- Start physically correct
- Enable the V-Ray Physical Camera and use photographic exposure (ISO, Shutter Speed, F-number).
- Work at real-world scale; bokeh depends on focal length, sensor size, subject distance, and aperture.
- Set Focus Distance explicitly (target, measured distance, or host tool). Don’t guess.
- Dial the bokeh
- F-number: Lower values (f/1.4–f/2.8) increase blur and bokeh size; higher values (f/5.6–f/11) tighten it.
- Blade Count: 5–9 mimics common iris designs; higher counts give rounder highlights.
- Blade Rotation: Rotate for desired highlight orientation—useful for aligning specular shapes.
- Center Bias: Push highlights in/out toward the lens center; subtle values feel most photographic.
- Anisotropy: Introduce cat-eye bokeh near frame edges for wide-open “real lens” character.
- Bokeh Texture: Load a custom aperture map for signature looks (cinema iris, vintage swirl).
- Optical Vignetting: Adds believable edge darkening; keep it gentle to avoid over-stylization.
- Exposure and focus strategy
- Lock framing (sensor size + focal length), then drive blur with F-number and Focus Distance.
- For macro: short focus distance + low F-number; for architecture: moderate F-number and careful focus.
- Use a gray card or neutral surface to check exposure and white balance before pushing bokeh.
- Clean renders, faster
- DOF adds sampling cost. In lookdev, use Progressive with a higher Noise Threshold (0.02–0.03); tighten to 0.005–0.01 for finals.
- Enable the Denoiser for previews; keep a pre-denoise beauty and key AOVs for comp.
- Tame fireflies: clamp excessively bright HDR pixels, cap light intensities, and avoid tiny ultra-hot emitters.
- Art-direct highlights
- Provide bright, small sources (practicals, IES spots, HDRI sun glints) for pleasant bokeh shapes.
- Adjust light size: smaller lights create crisper, more defined bokeh highlights.
- Complement with VFB Lens Effects (Bloom/Glare) after DOF to enhance sparkle without hiding noise.
- In-camera vs. post
- In-camera DOF captures occlusion, correct highlight shapes, and parallax—superior to Z-Depth blur.
- If you must do it in post, render a high-quality ZDepth AOV and keep highlight management in 3D.
- Consistency and QA
- Save camera presets for lens packs (e.g., 35/50/85mm with tuned bokeh profiles).
- Use the VFB History to compare DOF variations side-by-side.
- Benchmark with a fixed test scene and render stamp for reproducibility.
For licenses, upgrades, and expert purchasing guidance on V-Ray, visit NOVEDGE. For broader pipeline solutions, consult NOVEDGE to keep your camera, lens effects, and render workflow aligned with best practices.






