"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
August 28, 2026 3 min read

Large V-Ray scenes can consume RAM quickly, especially when they combine high-resolution textures, dense geometry, displacement, proxies, scatter systems, and multiple render elements. Reducing memory use is not simply about making a scene lighter—it is about making it more predictable, stable, and efficient from look development through final rendering.
Start by identifying what is actually using memory. A slow or crashing render is not always caused by geometry alone. Textures, cached data, subdivision, displacement, volume grids, and duplicated assets can all be substantial contributors. Use V-Ray’s render messages and your operating system’s performance monitor to observe memory growth during scene loading and rendering.
Materials deserve the same discipline. Layered shaders, multiple coat effects, high-resolution procedural maps, and complex opacity textures can add overhead across thousands of objects. Build one well-tested master material, then create efficient variations through color, roughness, and texture adjustments. This keeps the scene easier to maintain and reduces accidental material duplication.
For animation, memory planning is even more important. Cached simulations, animated proxies, hair, fur, and volumetrics can create frame-to-frame spikes. Test representative difficult frames early rather than relying on an average frame. If a scene approaches available RAM, the operating system may begin swapping data to disk, causing dramatic slowdowns or render failures.
A reliable cleanup routine before final rendering includes:
When upgrading a V-Ray workflow, consider both hardware capacity and scene discipline. More RAM provides useful headroom, but organized assets and intelligent instancing deliver benefits on every project. For V-Ray licenses, upgrades, and professional visualization tools, visit NOVEDGE’s V-Ray collection. A lean V-Ray scene renders more reliably, travels more easily between team members, and leaves more resources available for the details the audience will actually see.
You can find all the V-Ray products on the NOVEDGE web site at this page.

August 28, 2026 3 min read
Read More
August 28, 2026 3 min read
Read MoreSign up to get the latest on sales, new releases and more …