Light Path Expressions (LPEs) give you precise, non-destructive control over what goes into your AOVs, letting you isolate just the contributions you need for robust compositing and lookdev. Here’s how to put them to work efficiently in V-Ray.
- Start with presets, then refine: Add a Light Path Expression render element and insert a preset template (e.g., Diffuse Direct, Specular Indirect, Reflection/Refraction, Emission, Coat, Sheen). Modify as needed to match your shot’s requirements rather than writing everything from scratch.
- Think in “lobes” and “paths”: Decide which lobe (diffuse, specular/reflection, transmission/refraction, coat, sheen, SSS, emission) you want, then whether it’s direct or indirect. This mental model keeps expressions simple and avoids overlapping contributions that complicate comps.
- Isolate by light or group: Combine LPEs with your existing Light Select/Light Mix setup to target individual lights or logical groups (key, fill, rims, environment). This enables art-directable relighting in comp without re-rendering.
- Environment control: Create an LPE that captures only environment reflections or lighting. It’s invaluable for HDRI/ADL workflows when you need to rebalance skylight versus artificial fixtures in post.
- Coat and sheen as separate passes: If your materials use clearcoat or fabric sheen, break them out with LPEs so you can tame hot highlights or add punch later, protecting the base diffuse/specular balance.
- Volumes and emissive surfaces: Keep emissive contributions in their own LPE for glows and screens. If your scene uses fog or volumes, consider dedicated LPEs so you can control atmospheric depth independently from surface lighting.
- Avoid double-counting: When combining several LPE AOVs, verify the sum matches beauty (minus any excluded effects). If you’re splitting a lobe multiple ways (e.g., by light and by environment), ensure each pixel’s energy appears only once across passes.
- Denoising strategy: Enable denoising per-element where it helps (e.g., indirect lobes) and keep delicate passes (caustics, fine specular) either lightly denoised or raw to preserve detail. Compare in the VFB to confirm you’re not washing out highlights.
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Performance tips:
- Limit the number of LPEs to those you truly need; each AOV adds memory and render overhead.
- Prefer concise expressions; overly broad patterns can balloon sampling costs.
- Feature availability can vary by DCC and GPU/CPU mode—test a small frame first.
- Save smart for comp: Export multi-channel EXR (16-bit half or 32-bit float as required). Embed all LPE AOVs, utility passes (Cryptomatte, Z, Normals), and the denoised variants where appropriate for a single, portable render output.
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Pipeline hygiene:
- Name LPE AOVs consistently (e.g., lpe_diff_dir_key, lpe_spec_ind_env) to simplify templates in Nuke/AE.
- Document which AOVs reconstruct beauty, and which are “look” helpers only.
- Lock down color management (ACES/sRGB) across DCC and comp tools.
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Great use cases:
- Product shots: isolate coat for varnish pop; separate HDRI reflections for clean dialing.
- Interiors: split indirect diffuse vs. direct fixture light to balance bounce without re-render.
- FX/volumes: manage fog and emissive explosions independently from surfaces.
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