Turn your lighting setups into reusable HDRIs directly from the V-Ray Frame Buffer (VFB) and accelerate look development across projects. If you need V-Ray licenses or upgrades, check NOVEDGE.
Why do this:
- Capture your custom light rigs as portable, high-dynamic-range environments.
- Build a consistent lighting library for rapid scene tests and dailies.
- Bake LightMix-adjusted looks to share with your team or render farm.
Setup and capture (host-agnostic):
- Position the camera at the lighting “sweet spot” (typically scene origin or subject center).
- Set the camera to Spherical/Equirectangular:
- Type: Spherical (Panorama).
- Horizontal FOV: 360°, Vertical FOV: 180°.
- Output aspect: 2:1 (e.g., 8192 × 4096 for 8K, 4096 × 2048 for 4K).
- Keep exposure physically plausible:
- Use a V-Ray Physical Camera with realistic ISO/shutter/f-stop, or control EV directly.
- Disable “Clamp output.” You want the full dynamic range.
- If needed, set a reasonable Max Ray Intensity to tame extreme fireflies without crushing highlights.
- Simplify the capture:
- Optionally enable a global material override so geometry doesn’t imprint shading into the HDRI.
- Keep visible light cards (VRayLightMtl or visible area lights) if you want them baked in.
- Use LightMix to balance color and intensity until the lighting feels right.
- Render to convergence with Progressive, or finalize in Buckets for maximum cleanliness. Avoid heavy denoising; if you must denoise, apply it lightly to preserve highlight detail.
Saving from the VFB (for true HDR):
- Disable applying tone mapping/LUT on save. Do not bake display transforms (sRGB/ACES ODT) into the file.
- Save as 32‑bit float OpenEXR (.exr). Use ZIP (lossless) compression to reduce size without altering data.
- If your pipeline is ACEScg, save in ACEScg linear and set color space metadata accordingly; otherwise save in linear/sRGB primaries. Keep it scene‑referred.
- Optionally save snapshots of multiple LightMix states as separate EXRs to build variations fast.
Reusing the HDRI:
- Create a V-Ray Dome Light and load the EXR (spherical mapping).
- Enable Adaptive Dome Light for interiors or light-heavy scenes.
- Match color space: if the EXR is ACEScg, set your VRayBitmap/Bitmap node color space to ACEScg.
- Tune brightness with the Dome Light multiplier rather than re-exposing the EXR in 2D.
- Use LightMix or Light Select AOVs on top for final on-shot tweaks.
Pro tips:
- Make “neutral” HDRIs by disabling GI and using a material override—ideal for unbiased relighting.
- Keep a consistent naming scheme with EV/scene size notes (e.g., “StudioSoft_8K_EV12”).
- For glossy-heavy scenes, enable “Affect Specular” on the Dome Light to ensure proper highlight response.
- Need more horsepower for building an HDRI library? Explore hardware and V-Ray options at NOVEDGE.
Deliverable checklist:
- 360×180 equirectangular EXR, 32‑bit float, no tone mapping baked.
- Optional LightMix presets and VFB color corrections saved separately for reference.
- Notes on intended exposure range and recommended Dome multiplier.
Build your own HDRI pack from project-proven light rigs and speed up every new job. For V-Ray subscriptions, renewals, or add-ons, see NOVEDGE.






