"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
August 22, 2026 3 min read

Convincing cloud materials depend less on a single texture and more on controlled variation in density, scale, illumination, and movement. Whether you are creating a distant overcast sky, a dramatic storm front, or close-up volumetric clouds, start with a simple setup and add complexity only where the camera needs it.
For reliable results, use V-Ray’s volumetric tools with procedural textures rather than relying exclusively on bitmap clouds. Procedural maps remain resolution-independent, are easier to animate, and allow you to art-direct the cloud shape directly in the scene.
For a classic daylight cloud, place the sun at an angle rather than directly overhead. This introduces visible gradients: bright upper edges, gently illuminated side planes, and darker interior areas. If the cloud looks flat, first adjust the sun angle, volume density map, or scattering properties before adding extra lights.
Scale is equally important. Noise that looks correct on a small prop will appear repetitive and artificial when stretched across a sky. Use multiple noise frequencies and vary their mapping coordinates. Avoid perfectly spherical cloud clusters; real clouds tend to form broken layers, elongated banks, rising towers, and irregular gaps.
When creating an animated sky, animate the texture placement slowly and consistently. Moving all noise layers at exactly the same speed often makes the cloud appear to slide as one solid object. Instead, let broad formations drift gradually while smaller details move at a slightly different rate. This produces a more natural evolving effect.
To manage render time, restrict high-detail volume calculations to the camera-visible region. Use simpler geometry for distant clouds, lower-quality preview settings during look development, and reserve high subdivision or detail values for final output. Test against the final camera and lighting early; volumetrics can look very different once exposure and atmosphere are in place.
For V-Ray licenses, upgrades, and production-ready visualization tools, explore V-Ray options at NOVEDGE. A well-organized V-Ray workflow makes it easier to iterate on cloud density, lighting, and detail without sacrificing render efficiency.
You can find all the V-Ray products on the NOVEDGE web site at this page.

August 22, 2026 3 min read
Read More
August 22, 2026 2 min read
Read More
August 22, 2026 3 min read
Read MoreSign up to get the latest on sales, new releases and more …