V-Ray Tip: Compositable Edge Outlines with VRayEdgesTex

January 07, 2026 2 min read

V-Ray Tip: Compositable Edge Outlines with VRayEdgesTex

VRayEdgesTex is a fast, flexible way to add stylized outlines and NPR accents directly in V-Ray—no third‑party post plugins required.

Quick setup for a clean outline pass

  • Create a VRayEdgesTex; set edge color to near‑black and background to near‑white (or mid‑gray if you plan to multiply in comp).
  • Add a VRayExtraTex render element and assign the VRayEdgesTex to it. This produces a dedicated line AOV that’s easy to composite.
  • For on‑beauty previews, feed the VRayEdgesTex into a VRayLightMtl and apply via a global material override on a separate render layer.
  • Always test at final resolution; perceived line thickness changes with output size and viewing distance.

Integrating outlines into the beauty

  • VRayBlendMtl approach: set your base material as “Base,” then add a coat/tint layer driven by VRayEdgesTex. Use the edges output as the layer’s mask for controlled, additive lines.
  • Compositing approach: render the line AOV via VRayExtraTex and multiply/overlay it in comp. This keeps thickness, color, and falloff non‑destructive and easy to art‑direct per shot.
  • Combine with a subtle Filmic/LUT grade in the VFB or in comp to keep outlines integrated with the overall look.

Control and styling tips

  • Thickness consistency: align your scene scale and units; small scenes need proportionally smaller widths. Lock a reference camera distance when dialing thickness.
  • Selective outlines: duplicate VRayEdgesTex with different colors/widths and mask by Material IDs or object sets to emphasize hero parts and de‑emphasize background assets.
  • Depth awareness: in comp, use Z‑Depth to fade lines with distance for a cinematic, atmospheric read.
  • Silhouette bias: combine the edges pass with a Facing Ratio or a soft AO to thicken silhouettes while keeping internal creases lighter.
  • Color styling: map edge color through a gradient by ID or curvature for tech‑illustration or manga‑style color lines.

Avoid common pitfalls

  • Triangulation artifacts: if diagonal lines appear, ensure clean topology or rely on render‑time subdivision; keep modifiers consistent across instances.
  • Flicker in animation: prefer a dedicated edges AOV (VRayExtraTex) and apply a slight post blur/dilate; avoid over‑thin lines on fast‑moving assets.
  • Overdraw cost: the edges pass is light, but heavy displacement/subdiv everywhere is not—reserve fine subdivision for hero objects; use proxies elsewhere.

Pro move: soft NPR with rounded corners

Feed VRayEdgesTex into a material’s bump to emulate tiny bevels (rounded corners). This subtly softens specular transitions, reduces “razor” highlights, and helps the stylized look read better—without remodeling chamfers.

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