Rhino 3D Tip: Single-Seam Unwrap for Low-Distortion UVs on Developable Surfaces

February 16, 2026 2 min read

Rhino 3D Tip: Single-Seam Unwrap for Low-Distortion UVs on Developable Surfaces

Use Unwrap to place clean seams on developable surfaces and get low-distortion UVs fast.

When your part is developable (cylinders, cones, ruled lofts), a single, well-placed seam typically yields near-perfect texture flow and predictable decals. Here’s a concise workflow that balances speed with control.

  • Preparation
    • Confirm the surface is developable. Cylinders, cones, and ruled lofts are safe bets; complex double-curved forms are not.
    • Assign a simple checker material to visualize distortion. Aim for evenly sized, square checkers across the surface.
    • If you have a polysurface, ensure edges are clean and joined; avoid tiny sliver faces that complicate UV layout.
  • Core workflow (Rhino Unwrap)
    • Select your object (surface, polysurface, SubD, or mesh) and run Unwrap.
    • In seam selection mode, pick one unrolling cut that opens the surface:
      • Cylinder: one longitudinal seam from end to end.
      • Cone: one seam from apex to the base edge (ideally at the least visible side).
      • Ruled/developable loft: a single generator seam that runs cleanly across.
    • Press Enter to unwrap. Enable packing with a small margin (e.g., 0.02–0.04) to prevent bleed in renders.
    • Open UVEditor to nudge islands if needed. Use Align, Straighten, and Pack to optimize space and orientation.
  • Quality checks
    • Checker pattern should appear uniform with minimal stretch, especially near the cone apex and along seam lines.
    • If you see elongation, add a secondary seam in the least visible zone and unwrap again.
    • Keep islands orthogonal to help decals and labels align with model axes.
  • Best-practice seam placement
    • Hide seams along edges, back faces, or in shadowed regions for render cleanliness.
    • Avoid branching seams on developable shapes—one continuous cut is usually best.
    • On cones, radial alignment around the apex minimizes checker pinching.
  • When to use alternatives
    • UnrollSrf (or Squish for mildly non-developable surfaces) for pattern making and 2D fabrication.
    • ApplyCylindricalMapping or ApplyPlanarMapping for quick, procedural mapping on simple forms.
  • Workflow accelerators
    • Keep a “UV test” material in your template for instant distortion checks.
    • Use MatchMapping to copy a proven UV mapping channel from a reference object to a new one.
    • For DCC handoff, ExtractRenderMesh and export OBJ/FBX, ensuring your mapping channel is included.
  • Troubleshooting
    • Overlapping UVs after pack: add or adjust a seam and repack.
    • Uneven texel density: scale islands in UVEditor until checker sizes match across parts.
    • Small, sliver faces: consider MergeAllFaces (where appropriate) or remodel the surface to reduce fragmentation.

For Rhino licenses, upgrades, and expert guidance, visit NOVEDGE. You can also explore Rhino solutions and training resources curated by NOVEDGE to refine your UV workflows further.



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