Rhino 3D Tip: Bake Procedural Materials to PBR Texture Maps

December 20, 2025 2 min read

Rhino 3D Tip: Bake Procedural Materials to PBR Texture Maps

Baking procedural textures converts node-based materials into bitmaps, ensuring consistent results across renderers, faster viewports, and reliable exports.

  • When to bake
    • Exporting to engines or apps that don’t support your procedural nodes.
    • Locking a project’s “look” for review, collaboration, or archiving.
    • Optimizing heavy scenes for real-time and XR presentations.
    • Preparing assets for 3D printing color workflows or web viewers.
  • Pre-flight checklist
    • UVs: Ensure clean, non-overlapping UVs with consistent texel density. Straighten shells when possible and keep logical packing.
    • Scale: Confirm object scale and target resolution; detail size must match bake resolution.
    • Viewport parity: Preview materials in Rendered/Raytraced; fix mapping before you bake.
  • What to bake (common PBR set)
    • Base Color (Albedo): sRGB, 8-bit PNG/TIF.
    • Roughness, Metalness, AO: Linear, 8-bit; avoid gamma correction.
    • Normal (Tangent): Linear, 8-bit; verify OpenGL vs DirectX orientation.
    • Height/Displacement: Prefer 16-bit TIF/EXR (Linear).
    • Emission/Opacity as needed for special materials.
  • Key settings for reliable results
    • Resolution: 2K for general assets; 4K+ for hero shots. Match to intended viewing distance.
    • Padding/Bleed: 8–32 px to prevent mip/seam artifacts.
    • Color space: sRGB for Base Color only; all other maps in Linear.
    • Tiling and scale: Confirm that procedural repeats and mapping size translate as expected.
  • Workflow tips
    • Duplicate your material and bake from the copy; keep the procedural original for iteration.
    • Bake one channel at a time and review results on the model before proceeding.
    • Consolidate into a clean PBR material with the baked maps, then test in a new file.
    • Use relative texture paths and an “assets” folder for easy handoff.
  • Export and interoperability
    • After baking, use FBX/OBJ/glTF with embedded or collected textures for reliable transfers.
    • If your renderer lacks a native baker, use a third-party app (e.g., Substance 3D Painter) and re-link in Rhino.
  • Troubleshooting
    • Seams: Increase padding, check UV borders, and avoid extreme distortion.
    • Color mismatch: Confirm gamma settings; don’t apply sRGB to Linear maps.
    • Normal issues: Flip the green channel if shading looks inverted; verify tangent space orientation.
    • Soft displacement: Switch to 16-bit/32-bit, increase bake range, and confirm linear workflow.

Pro tip: Keep a “Baked_PBR” material library per project so teams and collaborators get identical appearance without depending on your procedural stack.

Need Rhino, renderers, or add-ons? Explore Rhino solutions at NOVEDGE and browse NOVEDGE for ecosystem plugins and rendering tools to streamline professional baking workflows.



You can find all the Rhino products on the NOVEDGE web site at this page.







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