Project-based wedging in Maya - Part 4: Scattering and Instancing grain particles

March 18, 2025 1 min read

Autodesk Fusion 360

Video From YouTube: Maya Learning Channel




In this engaging tutorial, viewers will learn how to effectively scatter grain particles and utilize instancing techniques to enhance the cave environment within Autodesk Maya. Led by Hernan Santander, also known as Sepu, this session focuses on the Bifrost version 2.12.1.0. Participants will discover step-by-step guidance on preparing the animation and applying various methods to cover the cave floor with realistic textures. The tutorial also includes instructions for downloading the project files and regenerating cache files to ensure seamless integration. Perfect for artists looking to elevate their skills in environment design, this video is a must-watch.

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