KeyShot 11.3 has been released, and it comes packed with new features and enhancements! This latest update is all about speeding up performance and workflow. It adds Apple Silicon support, for a 15 to 30% performance gain in both rendering and overall usability, new CMF (Colors-Materials-Finish) output options, to save industrial designers hours of manual labor in addition to reducing the risk of costly manufacturing errors. Network Rendering improvements, to help you speed up, complete and schedule jobs. And more!
So if you're eager to find out what's new in KeyShot 11.3, keep reading!
Added an option to merge parts based on materials, to the Mesh Simplification tool
Delete and find deleted scene nodes via scripting.
Add support for importing ASE color swatch files
Create scene material through scripting.
Added ability to adjust number of blades in Depth of Field
Added project based CMF data import/export to material information manager
Added PDF output for CMF
Updated to PNG 1.6.37
U3M imports respect the normal scale value instead of defaulting to -1.
Do not set the process priority on Windows to below normal.
Apple Silicon support is no longer in beta.
Ignore hidden parts when calling ‘Center and Fit’ in the scene tree.
Ignore hidden objects when calling centerAndFit from scripting.
Added instancing support for the FBX importer
Support for Inventor 3D Read: 2023, ProE / Creo Parametric 2D Read: Creo 9.0, ProE / Creo Parametric 3D Read: Creo 9.0, Revit 3D Read: 2023, UG NX 2D Read: NX 2019, NX 2027, UG NX 3D Read: NX 2019, NX 2027
Added hotkey for Isolate material selection
Add material to library via scripting
Updated color picker design
Creo View importer uses instancing to reduce scene size
Improved performance when selecting objects in scenes with many parts.
Added JPG texture compression to GLB/GLTF and USD exports
U3M importer now reads the schema version of the U3M file for correct texture sizes in KeyShot
Fixed rare crash with advanced materials and many ray bounces
Fixed an issue that could cause some studios to go missing when loading a scene
getCameraDirection() in scripting will now return normalized values.
Fixed HDRI environment lookup for Product Mode with CPU
Fixed the issue of wrong thumbnails being displayed for the Reference Image in the Material Information Manager.
3D Paint Brush textures are now applied with correct gamma.
Fixed the issue where KeyShot freezes when changing the animation’s timeline for imported files.
Fixed an issue with corrupted workspaces.
U3M importer sets texture maps other than ‘_BASE’ to be interpreted as linear images (gamma 1) to improve accuracy.
Fixed an issue with the move tool window being able to scale up infinitely.
Fixed a bug where double-clicking a scene file wouldn’t correctly open it on MacOS
Fixed a bug where studio switch events wouldn’t correctly switch model sets while in GPU mode
Cameras/Model Sets/Studios are added as a individual jobs to rendering queue when animation or KeyShotXR is selected
Fixed adding Multi-Material job for Animation or KeyShotXR
Adding camera or environment studio as locked also locks added camera.
Fixed an issue with DOF animation removing the DOF when playing back the animation
Fixed an issue with memory management on some animation types
Fixed an issue with syncing UV mapped textures.
Fixed an issue where using geometry tools could generate invalid geometry