"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
September 28, 2026 3 min read

The Layer Manager is one of Cinema 4D’s most useful tools for keeping complex scenes organized, readable, and efficient. While the Object Manager controls hierarchy, the Layer Manager gives you a higher-level system for controlling visibility, editability, rendering, and viewport behavior across many unrelated objects.
Use layers early in a project rather than waiting for the scene to become difficult to manage. A clear layer structure helps you isolate tasks, reduce accidental edits, and hand off files more confidently to other artists.
A practical workflow is to create your layer set at the start of a job, then assign every major object group as it enters the scene. For instance, place imported client assets on a locked Reference layer, keep active geometry on Modeling, and move finished elements to Render. This approach makes scene status obvious at a glance.
When working with MoGraph, simulations, or large assemblies, layers are also an excellent troubleshooting tool. Temporarily hide every layer except the system you are diagnosing. You will get a clearer viewport, faster navigation, and a more focused way to identify unexpected geometry, lights, or modifiers.
Do not confuse layers with object groups: use groups to define parent-child relationships and use layers to control workflow states across the entire scene. A camera, its target, and related lights may belong in separate hierarchies, yet all can share a Shot_01 layer for easy management.
Building disciplined layer habits is a small investment that pays off on every larger Cinema 4D project. For Cinema 4D tools, training resources, and workflow essentials, visit NOVEDGE.
You can find all the Cinema 4D products on the NOVEDGE web site at this page.

September 28, 2026 3 min read
Read More
September 28, 2026 2 min read
Read More
September 28, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …