"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
July 28, 2026 3 min read

Ngons are polygons with more than four sides. They are not automatically “bad” in Cinema 4D, but they can become a problem when a model needs to deform, receive subdivision, bake clean normal maps, or export reliably to another application. The key is to know when an ngon is harmless and when it needs deliberate topology.
For dependable Cinema 4D workflows, inspect ngons before adding a Subdivision Surface, applying deformation, or exporting production geometry. You can explore current Cinema 4D options and professional tools through NOVEDGE’s Cinema 4D collection.
Start by making hidden topology visible. In the viewport display settings, enable wireframe overlays, or use the Lines shading mode. Cinema 4D can display an ngon as a clean single surface while internally triangulating it for rendering. Those hidden triangles may produce unexpected shading, pinching, or unstable results after the mesh is edited.
Choose the repair method based on the surface. Avoid converting every ngon into a dense grid automatically. Clean topology is purposeful topology: use the fewest edges that preserve the form and support the intended use.
A useful Cinema 4D technique is to select the problematic polygon and use Mesh > Commands > Triangulate as a diagnostic step. This reveals how the surface may be divided at render time. Do not treat triangulation as the final repair by default; instead, use it to evaluate which diagonal direction produces the cleanest result, then rebuild the area with intentional cuts where needed.
After repairing an ngon, validate the result:
Finally, keep topology changes non-destructive when possible. Save an incremental version before major cleanup, and preserve symmetry or generator-based construction until the design is approved. For modeling, rendering, and workflow resources, visit NOVEDGE. Clean ngon management is less about eliminating every multi-sided polygon and more about creating predictable surfaces that shade, subdivide, animate, and export with confidence.
You can find all the Cinema 4D products on the NOVEDGE web site at this page.

July 28, 2026 3 min read
Read More
July 28, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …