Speed up global illumination without sacrificing quality by tuning Irradiance Cache (IC) intelligently in Cinema 4D’s Standard/Physical renderers.
When to use it
- Best for stills, product shots, and camera-only animations with mostly static lighting/geometry.
- Avoid for heavy deforming objects, fast-changing lights, or glossy/SSS-critical shots—switch to QMC/Brute Force in those cases.
Baseline settings that render fast and clean
- Primary Method: Irradiance Cache; Secondary: Light Mapping or QMC depending on scene complexity.
- Min Rate/Max Rate: start at -3 / -1 for lookdev; raise to -2 / 0 (or -1 / 0 for interiors) for finals.
- Record Density: Medium (bump to High only if you still see blotches after other tweaks).
- Diffuse Depth: 1–2 for exteriors; 3–5 for interiors with lots of bounce.
Make caching work for you
- Mode: Still Image for single frames; Camera Animation for fly-throughs; Full Animation only for modest motion (expect higher prepass times).
- Enable Save/Load GI Cache to reuse prepasses across shots; store cache files per scene scale/lighting version.
- For camera paths, render a dedicated prepass first, then final frames using the loaded cache to eliminate flicker.
Details Enhancement (use sparingly)
- Great for contact areas and fine edges but adds per-pixel rays—turn on only where needed.
- Start with low intensity and keep radius proportional to scene scale; test on a small region to judge the cost/benefit.
Troubleshooting splotches and flicker
- Increase Max Rate before cranking Record Density; it’s often more efficient.
- If blotches persist, gently raise IC accuracy or stochastic samples instead of jumping to High density.
- For animations, always use Camera Animation mode and bake the cache; avoid animated emissive textures or rapidly moving GI-critical geometry.
- Clamp overly bright sources and check materials for extreme GI saturation that can cause unstable bleeding.
Workflow tips for fast iteration
- Block-in with -4 / -2 and no Details Enhancement; switch to -3 / -1 when lighting is approved; finalize at -2 / 0.
- Use Render Region to validate caches quickly at final settings before committing to full frames.
- Team Render: enable sending caches to nodes and keep cache paths consistent so every machine reads the same file.
Using Redshift?
- Redshift’s Radiance Cache plays a similar role: use it for stills and camera moves; switch to Brute Force for heavy motion or glossy-critical scenes. Explore Redshift options available via NOVEDGE.
Quick checklist
- Pick the right IC mode (Still, Camera, Full).
- Tune Min/Max Rate first, then density.
- Bake and reuse caches; keep scene scale consistent.
- Add Details Enhancement only where it pays off.
For dependable licensing, upgrades, and expert advice on Cinema 4D and rendering pipelines, visit Cinema 4D at NOVEDGE or talk to the team at NOVEDGE.






