"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
October 27, 2026 3 min read

Triplanar mapping is one of the fastest ways to apply convincing textures in Cinema 4D without spending time creating UVs. It projects an image or procedural shader from three perpendicular directions—X, Y, and Z—and blends those projections based on the surface direction. This makes it especially useful for rocks, concrete, terrain, kitbashed assets, scanned objects, and any model with complicated or missing UV coordinates.
In a Redshift material, start by adding a Triplanar node between your texture node and the relevant material input. For example, connect an image texture or procedural noise to the Triplanar node, then connect its output to Base Color, Roughness, Bump Map, or Displacement. The same concept applies in Cinema 4D’s node-based material workflows: use a triplanar projection setup to feed the channels that require consistent surface detail.
A practical product-visualization workflow is to use UVs for the hero surfaces that need labels, decals, or carefully directed grain, then layer triplanar materials for secondary breakup. For example, a molded plastic enclosure can use standard UVs for branding while a subtle triplanar noise drives roughness variation and micro-bump across the entire object. This prevents the material from looking mathematically perfect without adding UV-management overhead.
Triplanar projection is also highly effective for masking. Feed a procedural noise through a triplanar node, then use it to mix clean and worn material states. Because the mask follows the object in three dimensions, you can add dirt, chipped paint, moisture variation, or surface discoloration without UV seams. Combine it with curvature, ambient occlusion, or object-space gradients for more art-directable results.
Keep performance in mind: triplanar mapping evaluates a texture multiple times, so a scene containing many high-resolution textures, displacement maps, or layered triplanar materials can increase render time. Reserve it for assets where it saves meaningful UV work, and simplify distant objects when necessary. For close-up displacement, test the result at final render resolution; a seamless color texture may still need careful scale and subdivision settings to produce believable physical relief.
For Cinema 4D tools, plugins, rendering resources, and current licensing options, visit NOVEDGE’s Maxon collection. A disciplined triplanar workflow gives you faster look development, cleaner procedural materials, and the flexibility to revise assets late in production.
You can find all the Cinema 4D products on the NOVEDGE web site at this page.

October 27, 2026 2 min read
Read More
October 27, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …