Cinema 4D Tip: Consolidate Geometry with Connect Objects + Delete

December 28, 2025 2 min read

Cinema 4D Tip: Consolidate Geometry with Connect Objects + Delete

When a scene starts to bog down or becomes hard to manage, consolidate geometry with Connect Objects + Delete to cleanly merge parts into a single, efficient mesh.

When to use it

  • Importing CAD/kitbash assets that arrive as dozens of tiny objects.
  • Preparing props for real-time engines where draw calls matter.
  • Baking procedural stacks (generators/deformers) into a stable deliverable.
  • Simplifying scenes before handing off to other artists or exporting via FBX/Alembic.

Workflow essentials

  • Safety first: duplicate your selection or save incrementally. Consolidation is destructive.
  • Make parametrics real: for generators and deformers, use Current State to Object to freeze what you see (note: this bakes the current frame).
  • Select the target objects, then run Mesh > Conversion > Connect Objects + Delete. You’ll get one merged polygon object, originals removed.
  • Immediately run Mesh > Commands > Optimize. Set a sensible tolerance (based on your scene scale) to weld coincident points and eliminate stray doubles.
  • Check shading: if the result looks faceted or blotchy, remove any Normal tag, keep a Phong tag, and adjust the Phong Angle. Use Align Normals if needed.
  • Materials: Cinema 4D preserves material assignments using Selection tags. Prune duplicates, rename cleanly, and keep only what you need.
  • UVs: multiple UVW tags can carry over. Decide on a primary UVW tag, rename it clearly, and make sure materials reference the intended tag.

Performance and quality tips

  • Viewport speed: fewer objects typically means faster redraws and simpler object managers—big wins for lookdev and animation.
  • Rigging caution: Connect changes point order. Avoid merging skinned parts post-bind unless you plan to transfer weights (VAMP/Weight Manager) and rebake.
  • Instancing strategy: if you rely on Instances/Render Instances for memory savings, don’t connect them. Merge only unique geometry that benefits from being a single mesh.
  • CAD imports: delete imported Normal tags before connecting if they cause shading artifacts; rebuild smoothing via Phong instead.
  • After booleans/volumes: connect and then Optimize to remove stray points/edges; follow with Mesh Check and the Mesh Inspector to catch non-manifold issues.

Stay non-destructive until the end

  • Use the Connect generator for a live, procedural merge. Enable Weld and set a Tolerance to preview the final result. Collapse with Current State to Object only when ready.
  • Assign a shortcut (Customize Commands) to Connect Objects + Delete to make cleanup part of your routine.

Export-ready checklist

  • One clean polygon object, welded and optimized.
  • Consistent normals and reasonable Phong shading.
  • Consolidated materials and purposeful Selection tags.
  • Verified UVW tag(s) and texture links collected with the Project Asset Inspector.

Streamline your pipeline and hand off rock-solid meshes that render faster and behave predictably. For licenses, upgrades, and expert guidance on Cinema 4D and related tools, connect with NOVEDGE. Explore Maxon solutions and ecosystem add‑ons at NOVEDGE’s Maxon collection to round out your workflow.



You can find all the Cinema 4D products on the NOVEDGE web site at this page.







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