"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
November 03, 2026 3 min read

Convincing rigid-body simulations depend less on adding chaos and more on controlling how objects make contact. In Cinema 4D, collision behavior is defined by the relationship between Rigid Body and Collider Body simulation tags, plus a few parameters that determine friction, bounce, collision shape, and timing. A carefully prepared setup will look more believable, calculate faster, and be much easier to art-direct.
Start with a clear division of responsibilities:
The most important decision is the collision shape. A highly detailed polygonal object may look accurate, but it is not always the best collision representation. Complex collision meshes increase calculation time and can introduce unstable contact behavior, especially when many objects interact.
For example, a stack of packaged products can use simplified box-shaped collision proxies. The rendered packages may include bevels, labels, and dense geometry, but the dynamics only need the broad physical form. This approach creates cleaner stacks and keeps the viewport responsive.
Friction determines whether objects slide or grip on contact. A low-friction value suits polished metal, ice, or a slick surface. Higher friction is useful for rubber, cardboard, rough stone, or objects that need to settle quickly. Avoid pushing friction to extremes immediately; test moderate values first, then refine based on reference footage.
Bounce controls restitution: how much energy an object retains after impact. Real-world objects usually lose more energy than expected. If a simulation feels like a toy commercial, reduce bounce before changing gravity. Slight bounce can add life to plastic, sports equipment, or hard metal parts, while ceramics, packed boxes, and furniture generally need restrained values.
Keep these stability practices in mind:
When an object appears to float, jitter, tunnel through a surface, or explode on the first frame, inspect the collision shape before assuming the simulator is at fault. Most problems come from intersecting starting geometry, unsuitable collision modes, inconsistent scale, or overly detailed meshes.
Once the motion is approved, cache or bake the simulation so the result remains consistent during lighting, camera work, and rendering. For Cinema 4D tools, training resources, and production-ready workflow options, explore Maxon Cinema 4D at NOVEDGE. A disciplined collision setup lets you spend less time troubleshooting and more time shaping motion that supports the story.
You can find all the Cinema 4D products on the NOVEDGE web site at this page.

November 04, 2026 3 min read
Read More
November 04, 2026 3 min read
Read More
November 04, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …