"Great customer service. The folks at Novedge were super helpful in navigating a somewhat complicated order including software upgrades and serial numbers in various stages of inactivity. They were friendly and helpful throughout the process.."
Ruben Ruckmark
"Quick & very helpful. We have been using Novedge for years and are very happy with their quick service when we need to make a purchase and excellent support resolving any issues."
Will Woodson
"Scott is the best. He reminds me about subscriptions dates, guides me in the correct direction for updates. He always responds promptly to me. He is literally the reason I continue to work with Novedge and will do so in the future."
Edward Mchugh
"Calvin Lok is “the man”. After my purchase of Sketchup 2021, he called me and provided step-by-step instructions to ease me through difficulties I was having with the setup of my new software."
Mike Borzage
September 09, 2026 3 min read

Weighting problems can make an otherwise solid character rig feel broken: elbows collapse, shoulders pinch, and joints pull unrelated areas of the mesh. In Cinema 4D, the fastest solution is usually a structured diagnosis rather than painting more weight immediately.
Start by testing the rig with extreme but believable poses. Rotate one joint at a time, then inspect the deformation from several viewport angles. This isolates the joint, weight tag, or topology issue responsible for the problem.
For many character meshes, joint transitions should overlap gradually. An elbow, for example, usually needs a controlled blend between the upper arm and forearm joints. The points nearest the bend may also benefit from some influence from a nearby twist joint, if the rig includes one. Avoid assigning every nearby joint to every point; excessive influences can make a deformation feel soft and difficult to control.
Pay special attention to the shoulder and hip areas. These regions are affected by multiple rotations, so automatic weights often need refinement. A practical workflow is to establish a reliable base with Cinema 4D’s automatic weighting, then correct the result manually in neutral pose and validate it with a short set of test poses:
If painting does not solve the deformation, inspect the mesh itself. Weighting cannot fully correct poor edge flow. Joints need evenly spaced loops that follow the intended bend direction. A knee with too few loops may collapse regardless of how carefully it is weighted, while dense, uneven geometry can create lumpy results. Add support loops where deformation needs more resolution, but keep topology clean and primarily quad-based.
Use the Weight Manager’s tools to work efficiently: lock joints that are already correct, smooth only the selected joint’s values when needed, and use mirror functions carefully on symmetrical characters. Before mirroring, confirm that the joint naming and mesh symmetry are consistent. Always save a version before major weight edits so a good deformation can be restored quickly.
For dependable character workflows, build the rig, test pose, and mesh topology together rather than treating weighting as a final cleanup step. Explore professional Cinema 4D tools at NOVEDGE and keep your rigging pipeline current with the latest Maxon solutions from NOVEDGE.
You can find all the Cinema 4D products on the NOVEDGE web site at this page.

September 09, 2026 3 min read
Read More
September 09, 2026 2 min read
Read MoreSign up to get the latest on sales, new releases and more …