V-Ray for MODO - Introducing V-Ray's Rendering Power to MODO's Signature Workflow
Recorded on Aug 24, 2016
V-Ray 3.5 for MODO — Workstation — Digital Version
officially launched in July, integrating seamlessly into MODO and bringing in V-Ray`s rendering power with optimized CPU and GPU-accelerated options to artists and designers. Chaos Group`s Kalina Panteleeva will demonstrate how V-Ray`s highly-optimized, adaptive ray tracing technology complements and expands upon MODO`s signature workflow, introducing a complete interactive lighting, shading, and rendering toolkit to MODO-using professionals. You will see in action all V-Ray`s latest signature advances - the Denoiser, the powerful GPU rendering capabilities, V-Ray`s Physical Camera, the Triplanar Mapping, ray traced rounded corners, the unique set of purpose-built shaders, V-Ray`s Clipper and of course, the VR rendering capabilities, all of them, now available for you directly in MODO. You will learn how through V-Ray for MODO you enhance your control over the entire creative process, from real-time look development to final frame rendering.
The webinar is free and lasts about one hour, including the Q&A session.
Who is Presenting the Webinar
joined the Chaos Group CG team in 2012 and since then she's been actively working with V-Ray for Maya and V-Ray for 3ds Max. She has more than eight years experience in graphic design, photography, and visual arts. Before joining Chaos Group, Kalina worked in creative for the advertising industry.
Artists and designers, looking for a powerful, adaptive ray-tracer with state-of- the- art features integrated in MODO`s customary workflow.
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