VR Rendering with V-Ray 3.2 for 3ds Max
Recorded on Nov 4, 2015
V-Ray 3.6 for 3ds Max — Workstation — USB Dongle License
latest features, making it the renderer of choice for cutting edge VR projects, will be the focus of the session with Chaos Group’s CG specialist Yana Andreeva. In the exclusive Rendering for VR projects with V-Ray 3.2 for 3ds Max you will go through the entire process of setting a scene for VR use. Yana Andreeva will reveal how to deal with the challenges in lighting, creating realistic materials and management of heavy geometry. Through working on a production-ready scene Yana will provide unique tips and tricks to achieve fast rendering and physically accurate result in stereoscopic mode, using the latest VR cameras, available in V-Ray 3.2 for 3ds Max.
The webinar is free and lasts about one hour, including the Q&A session.
Who is Presenting the Webinar
CG Specialist Yana Andreeva
joined Chaos Group in 2013, and she’s responsible for V-Ray presentation content and videos. She has a bachelor degree in Audiovisual Media from Stuttgart Media University, and a masters in Digital Arts from the University of Applied Sciences, Upper Austria. Before she joined Chaos Group, she worked as a 3D artist on campaigns for Intel, Hugo Boss, Caterpillar and Red Bull.
Architects and CG specialists, looking to make the next step into creating immersive realistic VR projects.
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