Novedge Webinar 122
First Look at V-Ray 3.0 for Maya
Recorded on Jul 16, 2014
The beta version of V-Ray 3.0 for Maya has been met with enthusiastic reviews and feedback by CG artists worldwide. Based on the upgraded 3.0 core, it features a new Progressive Rendering Engine, support for several open source technologies, and up to 5x faster ray tracing and rendering performance.
V-Ray Next for Maya Master Trainer Simeon Balabanov will provide an in-depth look at the newest features and improvements - V-Ray 3.0’s powerful new path-tracing engine (Progressive Image Sampler), the faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS), and the new VRaySkinMtl with built-in SSS and layered reflections. Learn more about V-Ray 3.0’s added support for common open source formats like OpenSuddiv, Alembic 1.5, Deep Images and OpenEXR 2.0, OpenColorIO, and the expected introduction of programmable shaders with Open Shading Language [OSL].
The webinar is free and lasts about one hour, including the Q&A session.
Who is Presenting the Webinar
Simeon Balabanov is a 3D professional with more than 6 years’ experience in the field of 3D modeling and rendering. Before joining Chaos Group, he worked as a CG Supervisor at some of the biggest animation studios in Bulgaria. Simeon joined the Chaos Group 3D team in 2012 and since then he is one of the company’s top presenters focused on V-Ray for 3ds Max and V-Ray for Maya.
He holds a Bachelor’s degree in Industrial Engineering from Technical University - Sofia.
CG artists from film, commercials and episodic television productions and all industries, looking for the next-level of rendering performance in Maya.
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