V-Ray for 3ds Maxis a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life - it is the go-to solution for artists and designers across 3D industries.
Use the new V-Ray Decal to rapidly place materials anywhere on surfaces and other materials without additional UVW mapping work. V-Ray 5’s new VFB gets even more capable with a new Sharpen & Blur layer and Batch Image processing. Materials can now be easily assigned from Chaos Cosmos, with 200 new materials to start. New creative lighting possibilities unfold as light sources can now be used within the VRayInstancer. And much more...
V-Ray 5, update 1 brings even more workflow optimizations to help you save time and achieve photorealistic results fast. Fine-tune pixel-perfect parts of your renders with support for masks in the VFB.
Add realism to your renders with Progressive Caustics. Or access the Chaos Cosmos content library for a consistent experience across products. And more.
Optimize your resources, focus on your designs and save time
V-Ray Decal Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains and scratches.
Sharpen/Blur layer in V-Ray Frame Buffer V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
Achieve ultimate creative control in just a few simple steps
Chaos Cosmos materials More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like.
V-Ray Instancer lights distribution More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
Atmospheric light contribution control Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
Superior quality, extra fast
Progressive caustics V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
New V-Ray Material translucency Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Improved V-Ray Material in viewport Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
Supercharged workflow and boost your performance
Extended material override In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement.
Extended V-Ray Dirt New advanced options in VRayDirt ensure precise and agile control over weathering effects.
Chaos Cloud updates An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D.
GPU updates New V-Ray Material translucency and support for Sparse Volumes using Nvidia's NanoVDB library are now available on V-Ray GPU.
Initial support for Pixar's USD format With USD, you can smoothly exchange large amounts of data between DCC tools. And you can reference and render USD files in V-Ray for 3ds Max.
Rendering animations with Vantage Render 3ds Max animations with Chaos Vantage via live link.
Improved UI draw times Faster UI loading time for most commonly used materials.
CPU and GPU Rendering - Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Denoising - Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.
Chaos Cloud - Render scenes directly to the cloud with a push of a button.
Light Mix - Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again.
Resumable Rendering - You can stop your render at any point and pick up where you left off.
Debug Shading - Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
Native ACEScg support - Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
Initial out-of-core - Initial out-of-core implementation to handle your largest scenes.
Intel® Open Image Denoise - Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.
Progressive caustics - V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
Lighting and Illumination
Multiple additive Dome Lights - You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.
Adaptive Lights - Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.
Lighting Analysis tools - Accurately measure the light levels in your scene using the lighting analysis tools.
Accurate Lights - Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
Global Illumination - Choose from several global illumination options – exact, approximate or a hybrid of both.
Cameras and Optical Effects
Lens Effects - Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.
Point & Shoot Camera - Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Photorealistic Cameras - Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Virtual Reality - Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
Advanced material override - The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.
Auto-translation of Physical Materials - Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.
New V-Ray Material translucency - Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Improved V-Ray Material in viewport - Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
Physical Hair Material - Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
Metalness - The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.
Physically Based Materials - From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.
V-Ray Toon Shader - Quickly add cartoon and cel-shading effects to your 3D projects.
Chaos Scans Material Library support - 1000+ scanned materials. Import and render directly in V-Ray.
Material manager - Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.
Material presets - Save time creating common materials with presets for aluminum, chrome, glass and more.Presets for most used hair colors have also been added.
Material previews - New rendered material swatches show you exactly what your materials will look like.
Coat layer - Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
Sheen layer - Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
Memory-efficient Textures - Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
Triplanar Mapping - Quickly apply seamless textures without UVs.
Rounded Corners - Generate perfectly smooth edges at render-time — with no extra modeling.
Texture randomization - Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Stochastic texture tiling - Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
V-Ray Dirt - Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
New Sun and Sky model - Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
Blue-noise sampling - Achieve better noise distribution with fewer samples.
Proxy Geometry - Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
Clipper with Render-Time Booleans - Create complex cutaways and sections using any mesh object.
Hair & Fur - Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
Specialty Geometry - Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
Atmospheric and Volumetric Effects
Volume Rendering - Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
Aerial Perspective - Simulate natural-looking skies with realistic atmospheric depth.
Render Elements - Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
Cryptomatte - Auto-create ID mattes with support for transparency, depth of field and motion blur.
Light Path Expressions - Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
Light Mix - Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again. You can save your light mix settings, send the render elements to compositing, and update the light values in your scene.
Layer compositor - Fine-tune and finish your renders in the new Layer Compositor. Combine render elements, set blending modes, and adjust colors without a separate post-processing app.
Pixel-perfect masks in the V-Ray Frame Buffer - Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.
In order to work properly, your copy ofV-Ray Next for 3ds MaxWorkstation License requires:
Autodesk 3ds Max 3ds Max: Realize your most complex, creative ideas.
Support & Maintenance
AV-Ray Next for 3ds Maxmajor version has activeSOFTWARE SUPPORT & MAINTENANCEfrom its release date to the following next major release date. During the SOFTWARE MAINTENANCE stage Chaos will:
Release minor updates including patches, bug fixes, service packs, enhancements, new minor features, and platform compatibility updates.
Provide support and technical assistance to clients.
Provide software builds for download.
V-Ray Free Trial Software Download
Download and test V-Ray before you make your purchasing decision.
Recommended System Specification
Manufacturer's system requirements are generally the bare minimum that you need to run the software and insufficient for effective and productive operation of the product.
Our suggested "real world" mid-range desktop system key specifications to properly run V-Ray are as follows:
CPU: Intel Core i5
Graphics Card: NVIDIA QUADRO P620
Hard Drive: 500GB NVMe
Operating System: Windows 10 Pro
Novedge, in partnership withHigh Speed Computing, can also provide the perfect hardware for your design needs,pre-installed with your software, at a very competitive price. Contact us to discuss custom-configured workstations and laptops.