pyroCluster 3.5 closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds. A long awaited 3D artist's dream comes true - 3D smoke and cloud effects in all variations just right under your finger tips!
pyroCluster 3.5 is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds Max. To guarantee a flawless integration into 3ds Max 2010-2012 and 3ds Max Design 2010-2012, many new workflow and design concepts have been introduced. pyroCluster 3.5 is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds Max.
State of the Art Volume Rendering
Dense Voxel-based 3D Surfaces?
By adjusting only a few parameters, a soft vapor effect can be turned into rock solid stones or other landscape like formations. Enjoy true 3 dimensional volumetric displacement with proper and flexible self-shadowing with a minimal amount of render time.
What about the real dense Pyroclastic volcano clouds?
pyroCluster 3.5 effects can be rendered in many different ways to represent all kinds of natural phenomena, including realistic dense clouds with super crisp self-shadowing. However, there is more! pyroCluster 3.5 can not only create smoke or haze - it is also perfect for fiery or solid liquid effects. Turbulent water falls or snow avalanches are all possible with one single product.
pyroCluster 3.5 features an all new Volume Tracer engine that fully supports all standard 3ds Max lighting effects. Advanced optimization features of the VolumeTracer engine offer many ways to improve render speed and quality. For example, pyroCluster 3.5 is yet the only plug-in that offers two shadow map creation methods for one single light source! One light source may affect self shadows in the volume differently than the shadow that is thrown onto other objects by the cloud or volume effect!
In order to work properly, your copy of pyroCluster 3.5 requires: