Power Surfacing 6.0 for SOLIDWORKS is a revolutionary SolidWorks plugin product that will fundamentally change the way that engineers and designers design parts in SolidWorks.
Power Surfacing 6.0 for SOLIDWORKS makes it easy and fun to design complex free form, aesthetically pleasing "Class A" surfaces in SolidWorks. Creating and manipulating Power Surfacing 6.0 for SOLIDWORKS parts is as simple as modeling with clay. Power Surfacing 6.0 for SOLIDWORKS allows great flexibility and productivity in designing those difficult surfaces by pushing and pulling on the faces, edges or vertices of the part. When a shape is designed with Power Surfacing 6.0 for SOLIDWORKS it is a single unified object, which can easily be modified in both subtle and significant ways without pulling apart the resulting NURBS surfaces. Once converted into a native SolidWorks part, those Sub-D models are treated just as if they had been created with traditional SolidWorks tools. Thus SolidWorks features like Booleans, fillets, shells, etc. can be applied to the parts just as if the parts had been modeled with typical SolidWorks tools. Design changes are a breeze with Power Surfacing. After applying SolidWorks features, Power Surfacing 6.0 for SOLIDWORKS users can go back to the original Sub-D form and modify the surface shape and downstream features will be reapplied.
Power Surfacing 6.0 for SOLIDWORKS is also an excellent bridge between Sub-D modeling products like modo and SolidWorks. Power Surfacing 6.0 for SOLIDWORKS can quickly and accurately convert virtually any Sub-D model (even Sub-D models that have some triangles) into the precise NURBS representation that is standard for SolidWorks parts. Power Surfacing 6.0 for SOLIDWORKS creates high quality surfaces, which accurately interpolate the vertices of the original Sub-D mesh.
Power Surfacing 6.0 for SOLIDWORKS unites the diverse modeling paradigms of Sub-D (Subdivision Surface) modeling and CAD (NURBS-based) modeling. Neither Sub-D modeling nor NURBS modeling can effectively solve all 3-D design problems. Each has strengths and weaknesses. Sub-D modeling is great at producing and modifying complex freeform / organic shapes with smooth surfaces. NURBS modeling is good at combining shapes via Boolean and Feature operations as well as refining shapes with operations like filleting, blending and face editing.
Release Notes 6.0
Fixed some very important crashing graphics bugs
Merging of 2 vertices fixed
Display of UI running on monitors with high resolution (4K) issues fixed
Fixed Quad Fill slow down
Other bug fixes
New in this version
Power Surfacing Industrial Design and Advanced Surfacing
The 5.0 release is a major upgrade for Power Surfacing. It includes some new features requested by customers, and it greatly improves productivity and usability. Version 6.0 version makes it even more tightly integrated with SOLIDWORKS. Power Surfacing was already the best tool for organic / free form surface modeling in SOLIDWORKS, but it is now even more powerful, productive, and easy to use. Here are some of the new features:
Sketch Constraints: constrain to 2D and 3D sketches
Conversion Options: choose between Power Feature or Power Body
Assembly: additional improvements while working in an assemblies
Surface to SubD: create a Sub-D directly from a SOLIDWORKS surface
Primitive Shapes - Box, Cylinder, Torus, etc.
Creation from SOLIDWORKS Sketches
Import Existing Meshes: Obj or FBX from modo, Maya, etc. (for STL scan/ZBrush/Topology Study meshes see Power Surfacing RE)