Have you ever had to re-create a Rhino model inside of 3ds Max? Power RhinoToMax for 3ds Max (PR2MMAX) is the answer to get those Rhino models and assemblies into 3ds Max with the push of a button.
Power RhinoToMax for 3ds Max reads native Rhino files and creates a "BrepObject" to represent the precise geometry defined in these files. It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image. For example, a tolerance of 1/2 Pixel will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts. The "BrepObject" introduced by Power RhinoToMax for 3ds Max can have materials applied at the sub-object level and is able to utilize most 3ds Max Meshmodifiers (twist, UV-mapping, etc.). Power RhinoToMax for 3ds Max is a subset of the Power Translators product.
Power RhinoToMax for 3ds Max could easily pay for itself on a single project in time savings alone!
In order to work properly, this product requires:
Autodesk 3ds Max Realize your most complex, creative ideas.