PolyTrans for Maya is a premiere plug-in system for Maya (Windows) that allows Maya to freely exchange complete 3D scene data with virtually any other 3D software package, such as 3ds Max (via PolyTrans for 3dsMax and Okino bdf format), ACIS SAT, Autodesk Inventor, and many others. Some conversion pipelines are import or export only.
PolyTrans for Maya has become one of Okino's most popular, specialized plug-in converter systems since it adds a lot of new functionality to the Maya software package itself. It also forms a natural and well refined pipeline between Maya and 3ds Max via the mirror twin PolyTrans for Maya and PolyTrans for 3ds Max native plug-in modules.
PolyTrans for Mayabreaks down all previous data translation barriers and truly makes Maya a universally open software package. In the tradition of all Okino 3D data translators, resulting translated files are 'Render Ready' meaning that they can be loaded and rendered in the destination program (Maya, Softimage 3D/XSI, 3ds Max, Lightwave, etc.) with little or no changes necessary. The translation process accommodates polygonal meshes, trimmed NURBS, hierarchy, vertex normals/colors/texture-coordinates, material and texture mapping parameters, lights, cameras, object/camera/light animation conversion (file format specific) and automatic 2D bitmap conversion (when necessary).
The most robust, efficient and highest quality 3D production-proven converters for 3ds Max and Maya
The mirror twin PolyTrans for 3ds Max and PolyTrans for Maya plug-in systems form the most technically accurate and robust bi-directional conversion system between 3ds Max and Maya
Tight integration into 3ds Max's and Maya's core scene graph allows all conversions to be performed from within the user interface of 3ds Max or Maya.
o Turn on Okino's unique and proprietary CAD optimization processor and it'll wrangle large and unwieldy CAD assemblies into refined datasets for efficient animation, rendering or interactive viewing
Most importantly, Okino licenses, utilizes and/or accesses the industry standard CAD geometry engines from Autodesk Inventor, Dassault Systemes (CATIA), PTC (Pro/ENGINEER), Solid Edge, SolidWorks, Spatial (ACIS solids engine), UGS/Siemens (JT Open toolkit) and others
Import parts, assemblies, hierarchy and materials directly from a running copy or native file of Autodesk Inventor, Solid Edge, or SolidWorks
Direct import and export of Softimage files from within the Maya user interface
Bullet-proof and robust import of DXF and DWG files
Strong and production-worthy support for the popular Lightwave and 3ds Max packages, among others
Strong ties to the visual simulation (VisSim) community with proven OpenFlight, VRML 1.0 and 2.0 and X3D import/export support
Controllable via a MEL-script interface (Maya) or MaxScript (for 3ds Max) for both importing and exporting of files
Automatic conversion of foreign 2D bitmap image file formats to/from those recognized by Maya and 3ds Max
Access to robust polygon processing tools which can take impossible-to-render datasets and turn them into renderable models. Functions include auto-welding, auto-unification of normals, reorientation of normals, removal of double sided polygons and more
Okino actively support 12 legacy + 2 current versions of Maya and 3ds Max. Migrate your assets from a very old copy of Maya over to the newest version of 3ds Max
Okino provides excellent, hands-on and personal tech support, for free, with each software package