PolyTrans for Maya is a premiere plug-in system for Maya (Windows) that allows Maya to freely exchange complete 3D scene data with virtually any other 3D software package, such as 3ds Max (via PolyTrans for 3dsMax and Okino bdf format), ACIS SAT, Autodesk Inventor, and many others. Some conversion pipelines are import or export only.
PolyTrans for Maya has become one of Okino's most popular, specialized plug-in converter systems since it adds a lot of new functionality to the Maya software package itself. It also forms a natural and well refined pipeline between Maya and 3ds Max via the mirror twin PolyTrans for Maya and PolyTrans for 3ds Max native plug-in modules.
PolyTrans for Mayabreaks down all previous data translation barriers and truly makes Maya a universally open software package. In the tradition of all Okino 3D data translators, resulting translated files are 'Render Ready' meaning that they can be loaded and rendered in the destination program (Maya, Softimage 3D/XSI, 3ds Max, Lightwave, etc.) with little or no changes necessary. The translation process accommodates polygonal meshes, trimmed NURBS, hierarchy, vertex normals/colors/texture-coordinates, material and texture mapping parameters, lights, cameras, object/camera/light animation conversion (file format specific) and automatic 2D bitmap conversion (when necessary).
Main Features |
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Data Translation |
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Model Rendering |
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Includes Maya Plugin |
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✔ |
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Includes 3ds Max Plugin |
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Standard CAD Import |
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✔ |
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Advanced CAD import |
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✔ |
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DCC Data Import |
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✔ |
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Okino Plugins |
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Includes Maya Plugin |
✔ |
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Includes 3ds Max Plugin |
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Standard CAD Import |
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✔ |
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Advanced CAD import |
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✔ |
✔ |
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DCC Data Import |
✔ |
✔ |
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✔ |
Okino |
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AND |
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Okino |
In order to work properly, your copy of PolyTrans for Maya requires:
Autodesk |
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