Building on its foundation at the core of many modern production pipelines,Maya 2020 software offers next-generation display technology, accelerated modeling workflows, robust new systems for handling complex data, and inspiring new creative toolsets to help content creators stay ahead of their competition.
With an expanded, integrated modeling feature set that helps increase modeling efficiency; an intuitive new Grease Pencil for blocking out and marking up animation; and innovative new Paint Effects surface and volume attributes,Maya 2020helps both improve productivity and put creativity back at the artists' fingertips. Moreover, theMaya 2020DirectXShader, together with enhancements to Viewport 2.0, enable artists to work in a high-quality real-time environment that closely matches final output. And, with the Scene Assembly tools, File Path Editor, and URI support that make building and managing large and complex worlds easier,Maya 2020helps artists, TDs, and developers create the stunning content they need to exceed the expectations of today's sophisticated audiences.
Cached Playback, greatly enhanced in Maya 2020, is a background process which drastically increases the speed of animation playback, enabling you to evaluate iterations of animation right in the viewport, rather than producing multiple playblasts. Layered dynamics caching separates background processing of dynamics and the core animation within a scene. This way, Maya now stores the images directly in the evaluation cache, allowing for much faster playback. Smooth Mesh Preview now uses less memory and runs previews on the GPU when possible. The new Ghosting preview allows you to see the appearance of past and future movements
Mark, navigate through, and organize specific events in time as well as easily zoom into playback ranges in the Time Slider. Select start and end frames and assign different colors to bookmarks to identify them. Hovering over a bookmark clearly highlights the time it occupies in the Time Slider and displays any notes you've created
Arnold 6 is included with Maya 2020 and can now be used for production rendering on both the CPU and GPU. Arnold's intuitive interface makes it easy to toggle between CPU and GPU rendering, maintaining the same settings with a single click. Arnold GPU is based on NVIDIA's OptiX framework and optimized to take advantage of NVIDIA RTX technology
This latest update adds even more power to the new visual programming environment, including significant performance and stability improvements and over 100 bug fixes driven by user feedback
It is now faster to interact with or select dense geometry or work with large numbers of smaller meshes in the viewport and UV editors, with noticeable performance improvement
A new Remesh tool allows you to specify exactly where you need extra detail on a model by redefining the topology of any area on the mesh. Retopologize generates clean, new topology that preserves the original mesh shape while reconstructing the surface topology into evenly-distributed quads. The result is a deformable, production-friendly mesh that can continue moving down the pipeline
New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes. This new workflow allows you to skip the decomposition and composition steps, while also keeping the scale, rotation, and translation channels available for animation